60 fps is perfectly fine - best on a 60 or 120 hz displays. A more flexible engine can help in cases where the monitor has a differnet refreshrate but i think 30 or 60 fps restrictions are made mainly for multiplayer matches - with older engines those with faster systems had an advantage because they saw the enemy faster at the correct position. Thats why hardcore gamers only need high fps instead of high res and effects - you have to be trained of course to use the advantage. An untrained player can use the fastest system on earth and would still fail.
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