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According to iD, Quake Live for Linux/MacOS are "Top Priority"...

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  • According to iD, Quake Live for Linux/MacOS are "Top Priority"...

    Per the post over at the Quake Live forums on current progress, plans, etc. :

    Mac/Linux

    These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of QUAKE LIVE internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority - point being, that this is a top priority for us and not being delayed because of other work.


    While I'm not holding my breath (heh...just remember UT3...yeah, I know it's iD, not Epic, but...), it's it's looking better for it and probably Rage as well. They wouldn't be pouring that sort of effort in unless it mattered to them.

  • #2
    Of course. When has Carmack ever disappointed his penguin fans?

    If the Linux gamer numbers are big (provided if they're not Free zealots and only play OpenArena) it might give publishers a clue that there is a linux audience.

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    • #3
      Originally posted by leilei View Post
      Of course. When has Carmack ever disappointed his penguin fans?
      While there's always room for a first time, so far, he's got a longer, better track record than Epic or anyone else out there has on that score.

      If the Linux gamer numbers are big (provided if they're not Free zealots and only play OpenArena) it might give publishers a clue that there is a linux audience.
      Most of the crowd's not "Free Zealots" (My first preference is for Stallman's "Free", but being pragmatic, I'll take slightly less and work for better over time, like we're beginning to see with the 3D support- which is bewildering, really, because they were all open at one point, save for Intel, which never was, but led the charge on that respect...)- so I wouldn't worry so much about that. It's a good shot at showing "numbers" that the marketing and sales people (Who have a decent say in what gets done at the publishers...) can see they've been snubbing a decent sized market after all.

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      • #4
        According to my BS radar readings, im getting unconventionally strong signals in that forum thread. Put out or get out (and STFU) I would tell to the kind folks at id.

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        • #5
          Originally posted by xav1r View Post
          According to my BS radar readings, im getting unconventionally strong signals in that forum thread. Put out or get out (and STFU) I would tell to the kind folks at id.
          Nice of you call bullshit after the windows version has been in beta for a couple months especially considering the company behind it and what they've done for Linux support and FOSS. Real nice.
          Last edited by Aradreth; 05-03-2009, 04:49 PM. Reason: spelling

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          • #6
            Originally posted by xav1r View Post
            According to my BS radar readings, im getting unconventionally strong signals in that forum thread. Put out or get out (and STFU) I would tell to the kind folks at id.
            think that might be a bit harsh. Your attacking people for giving a care.

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            • #7
              Originally posted by L33F3R View Post
              think that might be a bit harsh. Your attacking people for giving a care.
              Given Carmacks recent comments on OGL, linux, choice of publishers and such to err on the side of caution is not unreasonable.

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              • #8
                caution is 1 thing, and thats perfectly justified and well placed. Downright disrespect is another story.

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                • #9
                  Originally posted by L33F3R View Post
                  caution is 1 thing, and thats perfectly justified and well placed. Downright disrespect is another story.
                  I don't think saying basically "shit or get off the pot" is being to harsh no matter who the dev is and despite their past history. There are no guarantees that a platform will be supported even when intentions are specified.

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                  • #10
                    They've been saying that same thing for months now. "It's our top priority." Well, as someone in the QL boards pointed out, 1 single programmer working on both the mac and the linux clients is not a "top priority". Why can't they just be honest and say "Linux is just an afterthought, which we'll look into when/if we get time after releasing the final windows version", or just simply STFU until the linux binaries are available? Theyre starting to sound like 3DR with their on-going DNF myth/joke. Their past releases of older games' linux binaries doesnt mean anything now.

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                    • #11
                      Originally posted by xav1r View Post
                      Theyre starting to sound like 3DR with their on-going DNF myth/joke.
                      Seriously that statement right there is idiotic you can't compare waiting to 2 months for a linux version (of a game that's still in BETA!) to waiting over 10 years.

                      Their past releases of older games' linux binaries doesnt mean anything now.
                      So we only remember companies bad behaviour and not the good? Seriously? A companies history should be consider because it often is a good representation (Atari and The Witcher anyone?) of what will happen, EPIC is an exception with the linux version but considering the why they've being going with regards to PC gaming in general its not all that surprising. So just because one company skipped on a linux client doesn't mean you should get piss over a small wait with the next one.
                      They've been saying that same thing for months now. "It's our top priority." Well, as someone in the QL boards pointed out, 1 single programmer working on both the mac and the linux clients is not a "top priority". Why can't they just be honest and say "Linux is just an afterthought, which we'll look into when/if we get time after releasing the final windows version"
                      Out of curiosity how do you know it's just one programmer handling the port and not several? References appreciated. Admittedly though I wouldn't surprised if it was just TTimo.

                      Oh and just to put things in perspective the longest we've had to wait for linux binaries from iD is 3 months I believe for Doom 3 whereas I believe the Mac port of their games take 6 months or so.

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                      • #12
                        Originally posted by deanjo View Post
                        I don't think saying basically "shit or get off the pot" is being to harsh no matter who the dev is and despite their past history. There are no guarantees that a platform will be supported even when intentions are specified.
                        thats all fine and dandy and as i recall i did say that caution is well placed. If you haven't noticed they haven't promised a Linux client at point release. On the quake live website it states:

                        Windows XP
                        Windows Vista

                        Firefox 2.0 / 3.0
                        Internet Explorer 7 / 8

                        Support for Mac & Linux, along with alternative browsers is under development.
                        If you ask me, simply being under development when the game is not even done is quite an accomplishment. They are proceeding very quickly for the mac/linux scene.

                        Its hard to compare the stall of Epic to the progressiveness of ID when it comes to mac and linux. "shit or get off the pot" is a good statement for Epic. If you can present some evidence that ID is going to flop on QLive then please present it. All that seems to have hit me in the head so far is that good chances are mac/linux support will come shortly after the release (a few months). I see no reason to flame a company that has not broken any promises.

                        Maybe it wont come out. Who knows. But I personally will judge the character of a company on its past results over its rumors and skeptics. I am not a stock broker and don't intend to play one.

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                        • #13
                          I see it more of a technical problem. Linux doesn't have this "Active-X" browser crap stuff. They need to bind somehow this to a game engine able to pull some decent graphics off so they need to link out into a library. This is though not so easy on Linux as it sounds.

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                          • #14
                            Originally posted by Dragonlord View Post
                            I see it more of a technical problem. Linux doesn't have this "Active-X" browser crap stuff. They need to bind somehow this to a game engine able to pull some decent graphics off so they need to link out into a library. This is though not so easy on Linux as it sounds.
                            But quake live runs on firefox too, and firefox doesnt use the Active-X crap.

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                            • #15
                              Originally posted by Dragonlord View Post
                              I see it more of a technical problem. Linux doesn't have this "Active-X" browser crap stuff. They need to bind somehow this to a game engine able to pull some decent graphics off so they need to link out into a library. This is though not so easy on Linux as it sounds.
                              im going to go off on a limb with this 1 because i dont know much about mac but.... Unity3D (which might i say is a dead sexy piece of software) runs on mac and windows through the unity plugin. Perhaps they do something similar for quake live? I myself have not even bothered to try the beta yet unfortunately. Again I have no idea how ID is going to implement something like this.

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