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New Sauerbraten Release Is Imminent

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  • New Sauerbraten Release Is Imminent

    Phoronix: New Sauerbraten Release Is Imminent

    It has been nearly a year since the last update to Sauerbraten, the 2008 CTF edition, but the open-source developers behind this game and its engine of the same name have been preparing for a new release. Within the next few days we should see the first 2009 release of Sauerbraten and it brings a host of new features. In this article is a rundown on some of the key features along with screenshots we captured when running their latest Subversion code.

    http://www.phoronix.com/vr.php?view=13771

  • #2
    yay first reply.

    Thats a nice wob of screenshots i might say. Always a fun game now and then

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    • #3
      I love the slow motion deathmatch. It would be nice to be able to set minimum health though, as it's just a tad too slow motion at 10 health. Great for observing the graphics

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      • #4
        Looks like Quake 2 with bumpmaps!

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        • #5
          The radolls are a signifigant portion of this release, I could see this being adopted by a number of other projects.

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          • #6
            Michael, you forgot to mention the bots!
            Also, "Sauerbraten" has been officially dropped as the name. It's just Cube 2 now (though it's more like Cube 2: Sauerbraten).

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            • #7
              sauerbraten's been missing viewbobbing for a long time. I always hated the slide motion

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              • #8
                That's a little bit odd... saving on simple coding like head bobbing and then boasting about having rag-dolls? So much about "wrong priorities" :P

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                • #9
                  The new release is now avaible from sauerbraten.org!

                  The full changelog is avaible from here: http://sauerbraten.org/docs/history.html (@Michael: it is newer than the one you read, in case you're interested)

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                  • #10
                    Its finally out

                    I just downloaded the may 2009 sauerbraten.
                    It has more maps, better graphics, and it totally freaking awsome.
                    I love you sauerbraten
                    everybody should download the awsome 2009 edition or they suck.

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                    • #11
                      The one problem with having "ragdoll physics" is that only ragdolls move like ragdolls. Having said that I'll check out Sauerbraten 2009 as I really like the previous version.

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                      • #12
                        Not exactly. If you do "dumb" ragdoll physics ( as sadly nearly all AAA titles do it nowadays ) then yes, it looks shit. If you though use real ragdoll physics ( meaning using motors and constraints to simulate stiff muscle retention and alike ) then it gets better and more interesting. That said this costs speed so I'm betting on wider CUDA support to solve that one ( Bullet *hint* *hint* can work with CUDA already )

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                        • #13
                          The ragdolls in Sauerbraten are a pretty good effort, and the first I've seen in any of the free open sourced games that I am familar with. I've always been a bit torn as to whether I like them or normal death animations. I guess ragdolls are the way to go for just a pure fun factor, so I'm glad they got this working.

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