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The Future Of UT3 On Linux Appears Uncertain

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  • The Future Of UT3 On Linux Appears Uncertain

    Phoronix: The Future Of UT3 On Linux Appears Uncertain

    While there are great open-source games like Nexuiz and XreaL, a title many Linux gamers have been waiting years for has been Unreal Tournament 3. Prior to the game launching, a Linux client was confirmed and that famed developer/porter Ryan Gordon was porting the UT3 engine. When the game launched, the Linux client was missing in action and even the Linux server build...

    http://www.phoronix.com/vr.php?view=NzE5NQ

  • #2
    I've heard about a laked version of ut3... but I haven't news about testing on it...

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    • #3
      Originally posted by fabioamd87 View Post
      I've heard about a laked version of ut3... but I haven't news about testing on it...
      I heard Santa sometimes laughs at children...

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      • #4
        I heard UT3 likes players to have SM with GameSpy ( Yes! I want to register again! Do it! )

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        • #5
          Good old passing the buck. First 3rd party middleware was blamed, then epic, now Ryan. Svartalf your next on the list. :P Seriously, you can tell they don't give a crap about the client when you have to pass the buck just to find out what is going on. Hopefully Ryan reads that response email and comments on it.

          I don't hold out much hope though seeing that they are still trying to get even a stable UT3 2.0 linux server going.

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          • #6
            At this point, I highly doubt we'll ever see the Linux client. I think the most important question is: when/if it's released, will anyone still care?

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            • #7
              Originally posted by MaestroMaus View Post
              I heard Santa sometimes laughs at children...
              http://www.linuxgames.com/archives/13617

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              • #8
                I have one thing to say: AHAHAHAHHAHAHA. Oh, and f%ck you Epic Games.

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                • #9
                  reading in to Epic's reply, I can't help thinking that this situation will constantly hinder ports until the big game companies get skills in-house. Fresh blood is needed in the Linux gaming scene, Ryan does do good work but he is only one man and I'm pretty sure he is not thinking about living/doing this forever........

                  I just wish I was better at coding and I could start contributing to Linux

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                  • #10
                    Originally posted by fabioamd87 View Post
                    My reply still doesn't change...

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                    • #11
                      leave it Epic to promptly forget what made UT2k3 / UT2k4 a success. As a platform, Linux draws more programmer types than Windows, and many of the more successful modifications for UT2k3 / UT2k4 were produced on Linux systems. Coming from someone who hung around sites like BeyondUnreal and NaliCity on a near unhealthy basis, to my eyes it was an uncommon sight to see somebody who had produced their map / skin / mod on a Microsoft platform.

                      When UT3 launched, I remembered several forum threads from modders would wait for the Linux client and production tools rather than having to change up their production systems. I could be wrong, but I think Epic somehow managed to miss figuring out where their content creators were at... and from the activity of the UT3 mod scene since launch, it seems that such a viewpoint is correct. While UT3 does have several quality maps available, and several quality modifications, the number of contributers has cut off sharply, and the game was not considered a success for Midway.

                      One of the big stories over the past month was the re-launch of UT3 on Steam and the addition of the Titan-Gamepack, whiich turned into a successful relaunch of the product.

                      However... maybe not coincidentally, at the same time Steam was pumping up the UT3 relaunch, Cedega was making UT3-win playable on Linux. Now, if Cedega does their job right, tracking information obtained about a computer from a game developer or publisher should return would return a Windows compatiblity base... Only if Cedega, Wine, or Crossover screw something up will publishers suddenly get an idea of just how many people are not using Windows... exampling the sudden number of people playing City of Heroes on Windows 98 systems, and NCSoft's subsequent hiring of Transgaming for an official Mac Port.

                      While I don't have any hard information to state that Cedega's playability of UT3 on Linux was responsible for the turn-around in sales and subsequent re-interest in Epics game... I do think the empirical sales and community participation information that IS available indicates that Epic screwed up on their platform support.

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                      • #12
                        Originally posted by deanjo View Post
                        Svartalf your next on the list. :P
                        Heh... Could be worse, I suppose...

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                        • #13
                          Originally posted by acreda View Post
                          reading in to Epic's reply, I can't help thinking that this situation will constantly hinder ports until the big game companies get skills in-house. Fresh blood is needed in the Linux gaming scene, Ryan does do good work but he is only one man and I'm pretty sure he is not thinking about living/doing this forever...
                          Heh... Who knows what brought this about. It's very, very much unlike Ryan to have issues this long... Part of the "fresh blood" problem is that you need to have people willing to pay you to do it, be flush with cash, or do it as a side venture (*waves hand in the air...*). Unless you can find one of those three situations and be willing to live with them- you're probably not going to want to do it.

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                          • #14
                            Originally posted by eokiahn View Post
                            At this point, I highly doubt we'll ever see the Linux client. I think the most important question is: when/if it's released, will anyone still care?
                            Heh... Does much of anyone care right now?

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                            • #15
                              Originally posted by Svartalf View Post
                              Heh... Does much of anyone care right now?
                              I do.... For benchmarking
                              Michael Larabel
                              http://www.michaellarabel.com/

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