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The Future Of UT3 On Linux Appears Uncertain

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  • #46
    Originally posted by Dragonlord View Post
    If it would be outhouse stuff it's a different topic
    GameSpy's pretty "outhouse" if you ask me...

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    • #47
      Given how CRAP GameSpy is and how so many people seem to hate it (including developers it would seem) why hasn't someone come up with a 100% cross platform (i.e. Linux, Mac, Windows, XBOX 360, PS3 etc) replacement for it that isn't crap? And then start pushing it for newer titles?

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      • #48
        I don't think Gamespy held Quake4 or ETQW back.

        (Iirc etqw used it for accounts but of course as alaways I could be wrong)

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        • #49
          @jonwil:
          Why use such a crap in the first place? It's not like GameSpy would give the player anything important except a hot iron shoved into the backside. There's no replacement because it's useless crap. Unfortunately some developers didn't realize that yet.

          @leilei:
          Chances are it's because in Q4 it's not required to play except for multiplayer. Now I don't know how much this is true since I only tested Q4 for a short time ( Linux binary sucks major balls... sound troubles make your ears bleed ) but for playing the game single player no GameSpy is mandatory. So it might be very well that if GS is obligatory for the game to run that they can shot it caught in bed making love to Linux but if optional it might slip under the radar.

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          • #50
            Originally posted by leilei View Post
            I don't think Gamespy held Quake4 or ETQW back.

            (Iirc etqw used it for accounts but of course as alaways I could be wrong)
            Ever considered licensing costs? Each target costs you money on licensing in many of the middleware cases. Ever considered use-cases? It's use may be different on those titles and may have a different licensing deal.

            There's a flat fee and sometimes a per-unit royalty involved with it's use- and it's a per-platform cost on at least the flat fee. If you're wondering why we don't see more Linux versions of the commercial stuff is partly because of this. Ever wondered why NWN didn't have the cutscenes and we had to hack them in ourselves? That's because BioWare didn't want to spend the additional $5-10k it would have cost them in licensing to RAD for Miles and Bink combined.

            I'm not saying it is the cause. As you point out, it didn't hold up those other games. But, in the same breath, SpeedTree didn't cause issues with Savage2 either- so if you're going to invalidate the call of several people on GameSpy on that grounds, you can't use that one for your call on what's the hold up because it doesn't apply any better than GameSpy does at that point.

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