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The Future Of UT3 On Linux Appears Uncertain

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  • #31
    In my experience, that is never a good thing to do. If the company wrongs you, deal with that but always keep your end. It's better to make it more difficult for them to lay a finger on you.

    Not sure what's up with Ryan and Epic but I'm not going to leap on unpaid bills being a source of the delay. But, I know that some developers do that until they are paid in full.

    To be frank, I think it's a complicated mess filled with contact this for that, and when they do that it goes to another guy. Likely the mess goes to the point that Epic hasn't bothered to follow up somebody and Ryan is stuck somewhere.

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    • #32
      Originally posted by xav1r View Post
      Ah, but then why if Ryan isnt getting paid what he was promised by epic, effectively getting screwed by epic, why isnt he just suing them, or publicly annoucing that this linux client is done for good, unless he is paid? NDA keeps him on a leash? If i wasnt getting paid what i was promised in a contract, i would say screw the NDA, or is he somehow loyal to Epic?
      The moment you go and do that is the moment the contracts typically dry up. Unless you're retiring, you probably don't want to play that card unless you absoposilutely need to.

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      • #33
        Originally posted by niniendowarrior View Post
        Not sure what's up with Ryan and Epic but I'm not going to leap on unpaid bills being a source of the delay. But, I know that some developers do that until they are paid in full.
        Considering the level of skillset Ryan has, I doubt that he's stuck on something. There's something up and it's NOT something coding-wise that's doing it. Ryan's pretty damn good at fixing that sort of thing. In fact, he's better than most of the other people doing it right at the moment.

        Over a year and a half delay is NOT due to being "stuck" on something in the code. It's a legal or financial hang on things. Moreover, if it was him, he'd not be bound by NDA and he'd have probably owned up to it at this point in time.

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        • #34
          Originally posted by Svartalf View Post
          Considering the level of skillset Ryan has, I doubt that he's stuck on something. There's something up and it's NOT something coding-wise that's doing it. Ryan's pretty damn good at fixing that sort of thing. In fact, he's better than most of the other people doing it right at the moment.

          Over a year and a half delay is NOT due to being "stuck" on something in the code. It's a legal or financial hang on things. Moreover, if it was him, he'd not be bound by NDA and he'd have probably owned up to it at this point in time.
          I find skillset very unlikely to be the cause too. But I also doubt it's financial. Whatever it is, I think it's likely to be some legal quagmire involving multiple companies that has paralyzed the entire development.

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          • #35
            Didn't Epic churn out some time ago that things stalled due to "middleware" higgledy-piggledy ( hey I learned a new cool word :P )? I don't want to poke fingers into general directions but since GameSpy is part of the show...
            Last edited by Dragonlord; 04-13-2009, 07:06 PM.

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            • #36
              Originally posted by Dragonlord View Post
              Didn't Epic churn out some time ago that things stalled due to "middleware" higgledy-piggledy ( hey I learned a new cool word :P )? I don't want to poke fingers into general directions but since GameSpy is part of the show...
              Heh... I wish people would quit using that stuff... It's narfy.

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              • #37
                actually i think it'd be speedtree

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                • #38
                  Originally posted by leilei View Post
                  actually i think it'd be speedtree
                  You may be onto something. The two screenshots that have been released have no foliage outside of the houseplant in the window and vines on the side of the building which are most likely just part of the building's wall texture.

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                  • #39
                    Originally posted by leilei View Post
                    actually i think it'd be speedtree
                    SpeedTree on linux is not a problem (Savage 2 uses it).

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                    • #40
                      Originally posted by leilei View Post
                      actually i think it'd be speedtree
                      And why would you think this? As someone pointed out, Savage 2 uses it- and it's out.

                      Do you happen to have some basis for your remark or are you just grasping at straws?

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                      • #41
                        Savage2's lucky to be released on Linux at this point. I think Savage2 used SpeedTreeCAD to manually create trees for the media, whatever UT3 uses is SpeedtreeRT itself to build and render the trees on load.

                        Of course, this post is absolute bullcrap guessing, then again it's all speculation so feel free to yank each sentence one by one with a quotebox for each and stare me down with it.

                        But still, the very idea of silly middleware holding a release hostage from people wanting to play it is very evil.
                        Last edited by leilei; 04-15-2009, 01:00 AM.

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                        • #42
                          Maybe its the trademarked facial animation used by the characters what's keeping the linux client from being released.

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                          • #43
                            I still think it was Santa, until proven otherwise...

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                            • #44
                              Originally posted by xav1r View Post
                              Maybe its the trademarked facial animation used by the characters what's keeping the linux client from being released.
                              It's not like those animations would have been good after all. I've seen better elsewhere. That said it's inhouse stuff as far as I know so that would be no problem. If it would be outhouse stuff it's a different topic so I'm still betting on GameSpy problems since this brute sits deep in the system and you can't really play that game unless you log in.

                              ( I just love how TNM treats GameSpy... Spot... On! )

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                              • #45
                                Originally posted by leilei View Post
                                Savage2's lucky to be released on Linux at this point. I think Savage2 used SpeedTreeCAD to manually create trees for the media, whatever UT3 uses is SpeedtreeRT itself to build and render the trees on load.
                                I ask again : Do you have any valid grounds for your remarks?

                                Of course, this post is absolute bullcrap guessing, then again it's all speculation so feel free to yank each sentence one by one with a quotebox for each and stare me down with it.
                                More than happy to oblige there.

                                You see, you're facing off with people that work in the game development industry. We're a bit more familiar with the libraries in question. GameSpy's crap. I've dealt with the people in the past. They don't think very much at all of Linux in general- and they try not to let people use their stuff under Linux. Moreover, it's a pain in the backside. It wouldn't at all surprise me if this wasn't a piece of the puzzle.

                                If you don't have something along those lines, I suggest letting the subject drop on that one. No need to grasp at straws without some basis for the WAG being made.

                                But still, the very idea of silly middleware holding a release hostage from people wanting to play it is very evil.
                                No kidding. I think you'll find me agreeing with that one.

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