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OnLive - Why Linux Gamers Should Take Notice

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  • #21
    Originally posted by Jonsul View Post
    You all should really research it. Quite amazing if it's compression technology is as good as they say.
    Heh... I've researched stuff like this for decades- seriously. The Internet doesn't even remotely work the way you think it does and each connection adds to the picture- and it's not even close to a pretty one at that.

    They're flogging this not because it works over the Internet. They're flogging it as an "antipiracy" play- and the game publishers are the same crowd that're doing the same insanity over "piracy" in the Music and Movies/Video space.

    Here's a hint: Unless you've got the sort of link I have at my house, this will plain-flat NOT work because the speed and latency will not even remotely be there for you.

    Forget Cable.
    Forget DSL unless you've got a business link.
    Forget consumer FIOS or similar. You're sharing the ATM backhauls with other people.

    You will need to shell out $100-200 a month, minimum, for a business service, fixed IP set link to FiOS or similar at 5+ MBits to get the thing to have the same performance that they're showing at GDC right at the moment- and that's for the low-fi play. You'll need the 20Mbit symmetric link I happen to have just to realistically do the Hi-Def one over the Internet- and that is if you don't have issues on the backbone you're sitting on.

    And this doesn't even get into what kinds of pipes the game company is going to need to provide service Add it up. It's not magic. An OC-12, which is "godlike" bandwidth in most people's eyes, can only sustain 415 simultaneous sessions to and from the server pool at LOW RES, it's roughly 83 of them at Hi-Def. That's over 600MBits/second. This sort of crap breaks companies REGULARLY, even in this day and age.

    I've researched video compression tech for a long time.
    I've researched network performance and latency for a long time.

    I've held down jobs collecting the data from 8 primary securities trading markets daily- the full trading volume brutalizes OC3's effortlessly. This would savage an OC-12 like nobody's business.

    I've been the CTO of a set-top box company trying to do on-demand video, etc. for years. 1.5Mbits of "low-def" video compression's nice, but it's not much different than MPEG4 rate with a few other things tacked on. I wish I had it back then- would have made a store and forward caching system for that sort of thing viable back a few years back- I would still be the CTO for the company, now effectively dead, as they'd have had quite a few customers in hand.

    This is someone trying to make a play for investor money and bilk them out of it. Seriously. You can discount what I'm saying here, but in the end, what I'm remarking on is the brutal reality of what they're claiming and everyone's twittering about here. It's not magic. It won't do what you think it will.

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    • #22
      Has anyone paid http://www.onlive.com/ a visit lately?
      Not Found
      All your base are belong to us.

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      • #23
        Originally posted by Wyatt View Post
        You know, I feel like you completely ignored Svartalf up there. See, look at 'em, I think he's gonna cry! You might want to apologise.
        Feh... It'd take a bit more than that to "hurt my feelings".

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        • #24
          This isn't all that impossible. HP has a technology called RGS which was made to stream graphics over a LAN or WAN to a thin client or other low powered machine. This includes 3D and it currently working on both Linux on Windows. I've seen it run a few times and it works very well, you can't tell the difference. Of course this was on a LAN but still this idea isn't that far fetched.

          Of course this won't be the death of windows gaming or Linux gaming. Most likely they will have a client which runs on Linux Windows and Mac while their servers all run Windows.

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          • #25
            I'm keeping an open mind about it, if it does work a linux port would be beneficial although I'd much rather play the games on my PC and not stream them. That said I wouldn't be surprised if this disappears quietly like Valves PowerPlay did being unable to over come latency issues.

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            • #26
              Originally posted by nukem View Post
              Of course this won't be the death of windows gaming or Linux gaming. Most likely they will have a client which runs on Linux Windows and Mac while their servers all run Windows.
              You can put money on them pushing for linux games if it works to cut costs of running the service.

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              • #27
                Uhm... LAN and WAN are two entirely different things. On a LAN you are mostly connected to each other over one switch if everything goes well and using fiber. But on the internet you have tons of switches, routers and what the hell else in between. It's like saying you can drive a sports car on a shoddy overland road. Sure you can but it's a bumpy ride and slow unless you like picking your exhaust pipe from the latest larger stone on the road you hit.

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                • #28
                  Yeah I already know,
                  It's near impossible
                  All I'm saying is if it works it's be awesome.

                  Which is true, so I'll waste my $30 bucks and do the Beta,
                  If it sucks I'll let you know. If it works I'll let you know
                  too.

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                  • #29
                    I've just opened a www.onlive.com and while watching their intro movie, it stopped cca 7 times, because of too slow video stream (and right now I'm sitting in LAN with other 5000 computers in student campus behind 20+ Mbps internet connection). So how would it look like to play NFS on 1024x768?

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                    • #30
                      Guys it won't work, simple as that. Want to know why?

                      Open a terminal and type "ping phoronix.com".

                      The human brain can easily detect latencies in the order of 10ms. Compare that to the number above. See now?

                      Read Svartalf's answer for a more technical explanation.

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