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Blood Frontier: The Latest Open-Source FPS

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  • Blood Frontier: The Latest Open-Source FPS

    Phoronix: Blood Frontier: The Latest Open-Source FPS

    Cube was early on one of the first open-source first-person shooter games designed around its own engine. The 3D graphics for Cube were not the best, but development of this game had been going on since 2001. Based upon the Cube engine was then the Sauerbraten game that was also referred to as Cube 2 with its engine being redesigned. Now though another game is emerging and its engine is derived from Sauerbraten. This game is called Blood Frontier and in this article we have a few screenshots of this game, which is working its way towards a stable release for the open-source community.

    http://www.phoronix.com/vr.php?view=13455

  • #2
    I don't know where it comes from, but from Cube and Sauerbraten I feel queasy after 10 or 15 minutes. Maybe it is the type of projection? In can play other fps for hours without problems. Will this be better in Blood Frontier?

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    • #3
      I wonder when open source FPS will leave this kind of ridiculous jumpy gameplay and those placeholder-quality sounds, especially voices?

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      • #4
        Originally posted by Mr. Anderson View Post
        I don't know where it comes from, but from Cube and Sauerbraten I feel queasy after 10 or 15 minutes. Maybe it is the type of projection? In can play other fps for hours without problems. Will this be better in Blood Frontier?
        Join the club. That's because some people consider the epilepsy simulator that is Sauerbraten "fast-paced". You know for all it's visual pleasantries (and Sauerbraten is rather impressive for an OSS project), the single player game completely sucks to me. If you consider the number of multiplayer or deathmatch shooters on Linux (Nexuiz, OpenArena, True Combat, Assault Cube...) the single player mode is where it really has a chance to shine.
        Last edited by Joe Sixpack; 02-01-2009, 11:33 PM.

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        • #5
          It's a pita to get working on 64bit unfortunately. getlibs and etc...

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          • #6
            Originally posted by Vadi View Post
            It's a pita to get working on 64bit unfortunately. getlibs and etc...
            That's only about two minutes extra work.

            I don't feel qeasy from sauerbraten (or bloodfrontier) after 10-15 minutes and I like the fast pace of the games, so it's fine with me. The graphics are also pretty nice, and lot of people play sauerbraten, so I hope more open-source games will be based on the cube 2 engine. At the very least there is the RPG, eisenstern, which is currently under development, and will be build on top of the cube 2 engine

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            • #7
              I just tried it. Works perfect with my HD3650 highest details.
              Its quite catchy, but I would love to see a realistic Rainbow six kinda game with that engine (or an OpenGL 3 optimized.)

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              • #8
                eisensternwhich is currently under development, and will be build on top of the cube 2 engine
                At the pace of 1 commit per years it will take 20000 years before something usable, nobody work on it, I think they dropper it by now.

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                • #9
                  Originally posted by Joe Sixpack View Post
                  If you consider the number of multiplayer or deathmatch shooters on Linux (Nexuiz, OpenArena, True Combat, Assault Cube...) the single player mode is where it really has a chance to shine.
                  I agree. There are already so many multi-player death match shooters. I would love to see a good open source single player FPS, something like Half-Life
                  Last edited by monraaf; 02-01-2009, 09:10 PM.

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                  • #10
                    This game seems like one of the better open source shooters out there. At least one of the better non-id-Tech-engine-based games I played lately.
                    I just tested it a bit and I must say it actually IS fun.

                    But yes, you're right, there are already a lot of multiplayer games out there and very few singleplayer games.

                    Personally I think one of the best singleplayer scenarios would be some kind of RPG based FPS game such as Deus-Ex for the Windows platform.
                    Unfortunately I don't see something like this coming in the near future.

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                    • #11
                      Originally posted by M1AU View Post
                      But yes, you're right, there are already a lot of multiplayer games out there and very few singleplayer games.

                      Personally I think one of the best singleplayer scenarios would be some kind of RPG based FPS game such as Deus-Ex for the Windows platform.
                      Unfortunately I don't see something like this coming in the near future.
                      You'll see more OSS singleplayer games after id tech 4 is released under the GPL sometime after the next Wolfenstein game is released.

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                      • #12
                        I'll give it a try latter today and see how it compares to Sauerbraten. I only hope that it is indeed more 64-bit friendly than Sauerbraten or Cube were (something tells me otherwise, and it'll be at least as friendly as its predecessors).

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                        • #13
                          Originally posted by yogi_berra View Post
                          You'll see more OSS singleplayer games after id tech 4 is released under the GPL sometime after the next Wolfenstein game is released.
                          With one problem: it's going to be more or less q4 then. It's nice that ID releases those engines but this did not really help the lack of creativity as of up to now. Those OSS FPS games are not really breath taking. As somebody once said... why play a mediocre OSS game if I can buy the same in high quality? Creativity is what you can not buy so there OSS games should go to stand their ground.

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                          • #14
                            Originally posted by yogi_berra View Post
                            You'll see more OSS singleplayer games after id tech 4 is released under the GPL sometime after the next Wolfenstein game is released.
                            Yay just what we need more FPS games...zzzzzzzzzzzzzzzzzzz

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                            • #15
                              Originally posted by Dragonlord View Post
                              With one problem: it's going to be more or less q4 then. It's nice that ID releases those engines but this did not really help the lack of creativity as of up to now. Those OSS FPS games are not really breath taking. As somebody once said... why play a mediocre OSS game if I can buy the same in high quality? Creativity is what you can not buy so there OSS games should go to stand their ground.
                              It is not creativity that is missing but Artist type of developers. There is large number of high skill level programmers in OSS projects but getting enough high skill level artist developers limits content based games from progressing (you need a lot of art and sound/music effects to create a good single player game). Have you ever looked the credit list of commercial game? The list of programmers is usually short compared to all others names in credit list.

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