Announcement

Collapse
No announcement yet.

Steam Client For Linux Confirmed

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    When I see the buzz over the internet about this rumor of steam linux client (I don't mind is the rumor is rather true or rather false), I just see that there is a strong demand for AAA games titles on linux.
    Of course, Linux is now only 5% of the market (certainly less), but I bet there is a bunch of windows gamers that would just be happy to switch to linux is only there was more games...

    ... and games editors are just waiting more people on linux before publishing a native linux client.

    How long are we going to wait for each other ???

    Comment


    • #62
      I'll believe it when valve anounces it and not before. That being said I'm not a huge fan of steam (I like being able to install and play my games on a PC without an internet connection) but it would help bring more games to linux so I wont complain.

      Comment


      • #63
        Originally posted by KohlyKohl View Post
        Well your view on this is the minority and really does not even make much sense. The whole point of alt-tab is so that one can run other applications, such as teamspeak, or check something on the web quick. I feel entrapped by the game, and left with zero options, if I need to do something quick outside of the game.

        The ability to Alt-Tab out of a game was one of the top user requested features for Cedega. They made a script that allowed for this (Even though one could just set up keys for different desktops already ).
        Erm, I totally lost what you were arguing for/against. I'm arguing for the ability for Linux users to be rescued out of full-screen games a) if they want to do something else and b) if they have to to save themselves like in the case of a game lock-up. So, sounds like we want the same thing. ^^

        Originally posted by Fixxer_Linux View Post
        How long are we going to wait for each other ???
        Catch-22s are painful yes, at least there is even more switching because of the economy being tight, which helps. I don't think things will really start to change until Linux computers are sold with it pre-installed in most retail stores though. The mass online pre-installed sales are the first sign of that eventually happening but it's still a little ways off, but the barrier is more software being available for Linux, which is, again, the catch-22, but it's being developed, just takes a while.

        Comment


        • #64
          Okay, I'm late for the party. I think overall, it's good news in that at least Valve realizes there is a Linux market.

          Now, the question is... what games will they be shuttling through Steam? Kill Bill? Minesweeper?

          Comment


          • #65
            Whats with Phoronix and the lame link baiting? This is nothing more than speculation coming from the uninformed. Get a clue before you post lame 'stories' like this. I am very close to removing this site from my RSS feeds.

            Comment


            • #66
              This story got picked up by arstechnica. Even using a picture from the original.

              http://arstechnica.com/journals/thum...linux-binaries

              Comment


              • #67
                Originally posted by Aradreth View Post
                That being said I'm not a huge fan of steam (I like being able to install and play my games on a PC without an internet connection)
                Well, with the last wave or two of AAA titles, you don't get that option no matter what. All the latest SecuROM require an internet connection just to install, and require it at every startup to play.

                I'm with you, don't get me wrong. The idea of not being able to play a game I bought simply because the developer has moved on and thinks I should do bothers me a lot. That said, I think Steam is more reliable than $GENERIC_GAME_DEV + SecuROM activation. I have no problems giving Steam my money for a new game. I know patching is automagically taken care of, I don't have to keep track of media, disc images, or serial numbers. It is putting a lot of my stuff in one basket, but it's a very very nice basket.

                Comment


                • #68
                  Originally posted by Forge View Post
                  Well, with the last wave or two of AAA titles, you don't get that option no matter what. All the latest SecuROM require an internet connection just to install, and require it at every startup to play.

                  I'm with you, don't get me wrong. The idea of not being able to play a game I bought simply because the developer has moved on and thinks I should do bothers me a lot. That said, I think Steam is more reliable than $GENERIC_GAME_DEV + SecuROM activation. I have no problems giving Steam my money for a new game. I know patching is automagically taken care of, I don't have to keep track of media, disc images, or serial numbers. It is putting a lot of my stuff in one basket, but it's a very very nice basket.
                  Oh without a doubt steam is miles a head of that SecuROM crap being used in games these days, I mean it doesn't just take from the user (limiting install/internet activations and all that) but gives you auto-updates, community features etc. But if the game is released only on steam I'd be less likely to grab it.

                  Comment


                  • #69
                    Originally posted by Aradreth View Post
                    Oh without a doubt steam is miles a head of that SecuROM crap being used in games these days, I mean it doesn't just take from the user (limiting install/internet activations and all that) but gives you auto-updates, community features etc. But if the game is released only on steam I'd be less likely to grab it.
                    "Good"?

                    "it doesn't just take from the user" => It locks down the game files so you have no more free access to them ( including various "steam problems" which forced me to install the game from an official release instead since it messed up directory locations )

                    "gives you auto-updates" => Which constantly break your games if you (a) mod with them or (b) are no more maintained actively

                    "community features" => Heaps of dead steam groups and in general a placed filled with attention whoring facebook crook-heads? Now that I call an "achievement" ( end sarcasm )

                    There's more shit to it so the list could go on. Steam should do one thing and ONLY this: content delivery. All the rest should be none of their business.

                    Comment


                    • #70
                      Originally posted by Aradreth View Post
                      Oh without a doubt steam is miles a head of that SecuROM crap being used in games these days, I mean it doesn't just take from the user (limiting install/internet activations and all that) but gives you auto-updates, community features etc. But if the game is released only on steam I'd be less likely to grab it.
                      Several steam games have Securom like their retail flavors. So you get 2 DRMs for the price of 1.

                      Comment


                      • #71
                        Originally posted by Dragonlord View Post
                        "Good"?

                        "it doesn't just take from the user" => It locks down the game files so you have no more free access to them ( including various "steam problems" which forced me to install the game from an official release instead since it messed up directory locations )

                        "gives you auto-updates" => Which constantly break your games if you (a) mod with them or (b) are no more maintained actively

                        "community features" => Heaps of dead steam groups and in general a placed filled with attention whoring facebook crook-heads? Now that I call an "achievement" ( end sarcasm )

                        There's more shit to it so the list could go on. Steam should do one thing and ONLY this: content delivery. All the rest should be none of their business.
                        Very well said. That's why for online delivery i usually tend to recommend GoG.com or probably stardock's system, although in much less degree.

                        Comment


                        • #72
                          IMO the problem with Steam was Valve becoming a publisher... Which means all sorts of DRM crap. Annoying as it is, there is no other platform (well maybe except iTunes) that has achieved the same degree of success at content delivery. It is very unlikely that they're gonna drop DRM, but at least the system is somewhat transparent (unlike SecuROM). In the end we all know that legit users are the ones who actually get scrwed with all the DRM crap, and pirating goes on rampant (even on consoles).

                          Steam with all of its problems, has also helped resolve many inherent gaming problems. For the longest time I despised it, and still I do not trust it completely (even when in the end I ended up giving in and opening an account), I've only known of very few cases of total lock-down with Steam and account banning on no justified grounds. Steam does have a great power within itself, though: By being a means of game delivery, it could also become the most powerful and biggest publisher if they went multiplatform.

                          Comment


                          • #73
                            Originally posted by Dragonlord View Post
                            "Good"?
                            I never said it was "good", just better then secuROM.
                            Originally posted by Dragonlord View Post
                            "it doesn't just take from the user" => It locks down the game files so you have no more free access to them ( including various "steam problems" which forced me to install the game from an official release instead since it messed up directory locations )

                            "gives you auto-updates" => Which constantly break your games if you (a) mod with them or (b) are no more maintained actively
                            When I've used steam I've never had these problems and this is the first I've heard of them. As for the locked down game files, I don't actually care I rarely touch them anyway.

                            Originally posted by Dragonlord View Post
                            "community features" => Heaps of dead steam groups and in general a placed filled with attention whoring facebook crook-heads? Now that I call an "achievement" ( end sarcasm )
                            Never used them but I'm not suprised that it's filled with idiots. Every main stream site fills up with idiots in no time, you can't really blame valve for that.

                            Originally posted by Dragonlord View Post
                            Steam should do one thing and ONLY this: content delivery. All the rest should be none of their business.
                            That's your opinion and I've sure there are many people who would disagree with it. I don't have much of an opinion on that matter since boxed version >> digital download version in my eyes.

                            Originally posted by xav1r
                            Several steam games have Securom like their retail flavors. So you get 2 DRMs for the price of 1.
                            They don't want you to miss out on the fun because they are nice like that.

                            Comment


                            • #74
                              Valve and Linux

                              1. The listed libraries are very likely to be server libraries. The L4D demo was shipping with a server, which was invoked locally when the client couldn't establish a connection to a 'valve gaming' server in the multiplayer demo. I guess the Linux and the Windows server share most of the source tree and some of the Linux libraries were included by accident

                              2. Regarding the job advertisement for a Software Engineer, again it is likely to be mainly on the server side. Valve is certainly keen on Linux on the server side. Their new Steam Cloud server farm is very likely to be implemented on Linux judging by the job advert requirements. It certainly would be a great compliment to Linux that a former MS employee is choosing Linux to run their application servers.

                              3. It has indeed been confirmed that Postal 3 will be released for Linux and the Mac http://www.omgpcgames.com/content/view/45/37/ and it uses Vavle’s Source Engine. It is thus certain that a Source-based game will be available for Linux in 2009. The question is whether ‘Running With Scissors’ are doing this ‘port’ on their own back or whether indeed Valve is providing an OpenGL/Unix/SDL interface for their Source Engine. Certainly, the latter case would be more efficient as many more games could benefit from this additional interface. The predecessor (GoldSrc Engine http://en.wikipedia.org/wiki/GoldSrc) already had an OpenGL render interface.
                              Maybe ‘Running with Scissors’ are contributing to the development of the OpenGL interface and thus got a special deal? They said they do a lot of custom coding. We will certainly find out in 2009.

                              4. OpenGL headers are included in the Source SDK but this might be some remains from the old GoldSrc Engine? I have noticed that the steam overlay interface is loading OpenGL and DirectX libraries. I found this info in the GameOverlayRenderer.dll.log file.

                              Sat Nov 29 15:10:11 2008 UTC - Game is using opengl32.dll... hooking.
                              Sat Nov 29 15:10:11 2008 UTC - Game is using D3D9, preparing to hook.
                              Sat Nov 29 15:10:11 2008 UTC - hookDirect3DCreate9 called

                              Interestingly, if run under Wine, only the opengl32.dll library is loaded.

                              Comment


                              • #75
                                Originally posted by hobbs27 View Post
                                Interestingly, if run under Wine, only the opengl32.dll library is loaded.
                                Will be interesting to see competition heat up further between DX and OGL once Gallium3D DX/OGL drivers are adopted in Linux, though perhaps these APIs won't be needed once GPU/CPUs are fully programmable?

                                Comment

                                Working...
                                X