Announcement

Collapse
No announcement yet.

Steam Client For Linux Confirmed

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by mikkel View Post
    "Confirmed"? Seriously?
    By itself perhaps you could speculate that it was server-only code, but the fact that they hired at least one developer to port Windows games to Linux means the chances are good that it could be for a Linux Steam client. No, I don't think they were just talking about server-side, you usually don't say things like "port Windows games to Linux" or whatnot when you're talking about only the server software.

    Either way, it's just hype but if true then that's good. I'll celebrate once they actually release some games I want to play for Linux, but until then I'm as cautious as I am with Epic and UT3. Left 4 Dead looks like it might be sorta good...

    Comment


    • #32
      Originally posted by Yfrwlf View Post
      By itself perhaps you could speculate that it was server-only code, but the fact that they hired at least one developer to port Windows games to Linux means the chances are good that it could be for a Linux Steam client. No, I don't think they were just talking about server-side, you usually don't say things like "port Windows games to Linux" or whatnot when you're talking about only the server software.
      Unfortunately yes. I think this is not a client but a server. A real client requires OpenGL support and Source does NOT have OpenGL support so up to now it's pure vapor-news.

      Comment


      • #33
        Originally posted by Yfrwlf View Post
        , but the fact that they hired at least one developer to port Windows games to Linux means the chances are good that it could be for a Linux Steam client.
        There is no confirmation on that. The job posting is still there. http://www.valvesoftware.com/job-SenSoftEngineer.html. The "Port Windows-based games to the Linux platform." can just as easily be for the server side and not the clients. Ryan ports lots of games on the server side only for example. Notice the job description.

        Requires two years of experience in systems engineering designing and developing communications software and hardware solutions including resolving problems surrounding real-time and non real time PC- based systems using C++ and network programming algorithms and their interaction with physical devices.
        Guess qualifications such as openGL knowledge, SDL, etc are not required. That job description screams server-side.
        Last edited by deanjo; 11-29-2008, 03:54 PM.

        Comment


        • #34
          Source must have OpenGL support, or do you think that Running with Siscors is creating the linux version of Postal 3 with Directx??

          Comment


          • #35
            Originally posted by Eragon View Post
            Source must have OpenGL support, or do you think that Running with Siscors is creating the linux version of Postal 3 with Directx??
            Source is not steam.

            Comment


            • #36
              OpenGL isn't the only GFX API on the PS3. Sony has a proprietary API, and most of the studios use it (and OpenGL is based up on that API.)

              Comment


              • #37
                Originally posted by Dragonix View Post
                OpenGL isn't the only GFX API on the PS3. Sony has a proprietary API, and most of the studios use it (and OpenGL is based up on that API.)
                Right, I've mentioned that quite a few times in these forums already. Also the mere fact that something does support openGL does not even remotely guarantee a linux port. Heck even a opensourced game that supports openGL doesn't mean that it will be ported to linux, let alone a commercial one.
                Last edited by deanjo; 11-29-2008, 04:08 PM.

                Comment


                • #38
                  Originally posted by deanjo View Post
                  That job description screams server-side.
                  I'd have to agree, that sucks. :/

                  Oh well, I'll keep hoping for other native Linux games, or at least ones supporting/working with Wine/Cider, like Diablo 3 and Star Craft 2. ^^

                  I really prefer buying games that are specifically for Linux though or at least where they openly "admit" it lol, like Penumbra: Black Plague. Still need to finish playing that after I upgrade my puter soon. Oh, and that studio (Frictional Games) is working on a completely new Linux game as well right here, so as far as games that I KNOW are for Linux and not just hype or hoping, at least there's that to look forward to, if it's any good that is, and most likely will be fairly decent given the games they've made so far.
                  Last edited by Yfrwlf; 11-29-2008, 04:16 PM.

                  Comment


                  • #39
                    The fact Source is running on PS3 gives hopes for a Linux port. The platform certainly is "closer" to Linux. And Steam does have a Linux client- But it's only for dedicated servers. It connects to the Steam services and downloads games- But there is no GUI. So the pieces are there- It's possible.

                    But on the other side of the coin, the PS3 port of the Source engine was done by another company. There isn't any reason to believe their changes are merged into the "mainline" code for Source at Valve. Same with Postal 3. There is no doubt the Source engine can run on Linux with a bit of effort. But Valve would have to officially support it before we start seeing Left 4 Dead, Half-Life 2, Team Fortress 2, or Portal running on Linux.

                    And it's my opinion that job posting was for Linux dedicated servers. The Source engine has had a lot of growing pains, especially on Linux. The Half-Life 1 engine was always a champ running on Linux, but Source... Not so much. And the reason is probably because they only have 1 dude at Valve (Alfred, as far as I know) really able to dedicate his time to Linux support. It'd make sense they'd want to hire someone else to help out.

                    Comment


                    • #40
                      Have you guys ever considered the late UT3 linux client release being linked to the (earlier unknown) steam linux client release?

                      Comment


                      • #41
                        Originally posted by ipxipx View Post
                        Have you guys ever considered the late UT3 linux client release being linked to the (earlier unknown) steam linux client release?
                        Extremely doubtful as the binaries were to be used with the retail game.

                        Comment


                        • #42
                          But I ***think*** it ***could*** be possible - more and more games available on steam are being ported (Most recent example: World of goo)

                          Comment


                          • #43
                            I mean, there is no unified way of installing third party software on Linux and most graphics drivers are crap. Why'd Valve port Steam to Linux?

                            What I also find amusing is that when I play a windows game using wine, I can switch to my desktop by using ALT and TAB, but when I play a native game in fullscreen mode, say XMoto, I neither can switch to the desktop nor switch workplaces.

                            Comment


                            • #44
                              Originally posted by ipxipx View Post
                              Have you guys ever considered the late UT3 linux client release being linked to the (earlier unknown) steam linux client release?
                              There are like 400 full games available on Steam. Many have native clients for Linux already (outside Steam). UT3 is just another game.

                              I'd say there is a 0% chance UT3 Linux client is being delayed for a Steam Linux client.

                              In all probability, there probably isn't even a proper Steam client being worked on at all, let alone some coordinated effort to create a massive Linux launch event.

                              Comment


                              • #45
                                Originally posted by ipxipx View Post
                                Have you guys ever considered the late UT3 linux client release being linked to the (earlier unknown) steam linux client release?
                                It was suggested a while back, but who knows. The theory that there are dams that will suddenly be broken with a torrent of sudden Linux support are interesting and all, but I sort of doubt it. There's no reason it shouldn't come in pieces. Why would UT3 want to wait for a Steam Linux client, piracy concerns maybe? If so that's dumb because it was released for Windows. I just don't see how you could justify releasing it for Windows but holding back the Linux client. Plus, the game is only getting older, releasing the Linux client at the same time the Windows client was released would have been the smartest time to do so in basically every way, but that boat has sailed.

                                Comment

                                Working...
                                X