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  • #46
    OSS Games:
    (In no particular order)
    • Battle for Wesnoth.
    • Glest (once this has mod and multiplayer support it will own!)
    • FooBillard (when built from source, it supports more eyecandy)
    • SuperTux
    • SuperTuxKart (hey, I'm also a Mario nostalgic fan )
    • Freedroid RPG
    • PlaneShift
    • Torcs

    Commercial
    (In no particular order)
    • Quake Series (all of them, especially 2 [through QDos] & 4)
    • Doom3
    • Neverwinter Nights (I hate BioWare for not enforcing Obsidian to make a Linux port of NWN2)
    • Penumbra: Overture (Actually, a very good game)
    • Cold War (surprisingly a VERY good Adventure game)
    • Unreal Series (I regularly play UT99 and UT2K4, UT2K3 was a joke, though)
    • Rune (of the original Loki ports, just love that game)
    • Shogo (I really liked the Windows version, so I bought the Linux version as soon as I could off Tuxgames, haven't played it in a while, though).

    FLOSS Emulators:
    • SCUMM-VM (it has allowed me to play a bunch of oldware games which I missed SO much!)
    • DosBox... What can I say, it allows me to play another lot of old games!
    • Wine (I know, not an emulator, but a compatibility layer, a Windows Enginefor Linux of sorts) has allowed me to play a few Windows games.

    I agree with Malikith, we need more RPG (and Adventure) games on Linux. The idea of using one of the GPL'ed Quake engines to create a sort of Open Source Diablo/NWN game is actually very interesting, but a LOT of work to do... And I'm not sure volunteer work would pull something that ambitious, off. Interesting nonetheless, though.

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    • #47
      doom3, quake3, quake4 (no particular order) .

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      • #48
        PlaneShift, Penumbra, Freeciv, Neverwinter Nights
        in that order

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        • #49
          Originally posted by Thetargos View Post
          I agree with Malikith, we need more RPG (and Adventure) games on Linux. The idea of using one of the GPL'ed Quake engines to create a sort of Open Source Diablo/NWN game is actually very interesting, but a LOT of work to do... And I'm not sure volunteer work would pull something that ambitious, off. Interesting nonetheless, though.
          Yes, it would require a good coder. Reason why I think one of the Quake engines would be a good candidate is because of the game Hexen II. Which was based off the Quake 1 engine. Or what about that top down hack and slash RPG mod for Quake 1? I think it was this:

          http://www.inside3d.com/prydongate/

          I mean, if thats possible on Quake 1, and that wasn't even modifying the engine itself, I can't imagine what you could do if you messed around with a Quake 3 engine and did something like that, I'm sure you could get something real nice out of it. Of course there would need to be alot of modifications, like character saving, equipment, inventory screens, and mouse driven interface, but it is possible.

          Its really too bad they never released the source code to that mod.

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          • #50
            Originally posted by Thetargos View Post
            I agree with Malikith, we need more RPG (and Adventure) games on Linux. The idea of using one of the GPL'ed Quake engines to create a sort of Open Source Diablo/NWN game is actually very interesting, but a LOT of work to do... And I'm not sure volunteer work would pull something that ambitious, off. Interesting nonetheless, though.
            Heh... I've tossed about ideas like this from time to time. The biggest problem with things is that it's labor intensive as heck, really, to do this sort of thing. It's utterly amazing what they've done with WoP, Tremulous, etc. but it took quite a bit of work to accomplish what's been done with those standalone titles based off the Q3 engine. I know of at least a couple projects that have either never gotten off the ground or got minimally along because the number of people that think it's cool outweigh the number of people that're willing to consider it a job (hobby job, but still a job all the same) to do this sort of thing.

            Now, having said this, there's one right now (hopefully going to turn into two) CRPG, a' la Diablo Style, games about to be put into porting as I'm typing this. There may be more than that on the way if Michael Simms has his way in the matter.

            Now, if someone wants to take the Q3 engine and do something in the vein of NWN or similar, then I'd be tickled and perhaps even lend a little time to the venture- IF the team looks like it's going to go somewhere with the ideas that come forth from the attempt.

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            • #51
              Surprisingly enough, I've encountered that actually most of these projects tend to lack not programming talent (in terms of people working on them), but artists. Particularly for a CRPG, there are lots and lots of little details that have to be visually congruent with one another a lot of effort has to be put forward to getting it right. The same goes with the sound design.

              Looking at successful projects like Battle for Wesnoth is in fact inspiring, what they've managed to pull with that game is amazing. Not only is it a good game, but it has been successful at keeping people working on it interested on working on it.

              Such projects are extremely hard to get right only on participants' spare time, that careful planning is of the most importance. I'd love to see such a project like a Diablo-like or NWN-like game made by the Open Source community, maybe even "sponsored" by a game-releated company (studio or publisher) to spice things up in terms of either monetary support o infrastructure or publicity or whatever... I'm day dreaming of course, 'cause "what's in it for them?", especially if the game will be Open Source and freely distributed. Ultimately what would be the pinacle of any FLOSS game is to be "ported" to one of the high profile consoles by a third party, and use some of the earnings to keep development of its "upstream" (man!, who tampered with my coffee this morning?!?!).

              At any rate, my initial point was that in most FLOSS game projects, the hardest is to form a coherent art team.

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              • #52
                There currently is some work in progress to create a 2D sprite based RPG. Some of the people behind the arts for Wesnoth did produce something for this game, too. No idea if they are still actively working on it, but at least the graphics do look promising.

                I am sure they do welcome any help they can get, no matter if artists, coders or *whatever*.

                Here is their site: allacrost.org

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                • #53
                  Yeah art is always a issue, in my opinion though, at least with my experience with the Quake engines, 3d is easier to handle than 2d. Problem with 3d though is that you need 3d modelers, and well, good ones don't come everyday, at least in open source. I mean take a look at all the 3d open source games, I haven't seen one yet that is fairly mature that has 3d models that come decently close to a retail game nowdays (I'm talking like games from 2004 and beyond).

                  Now, is graphics a huge deal? No, but its my point, that its very difficult to get a large amount of talent. I guess my vision of a perfect open source development team is a team that not only is good at doing what they do, but also communicate very well with the community.

                  Unfortunately I'm not a coder, only things I can do with the Quake engines is create levels, but I'm not bad at it. I actually made a level Open Arena but I pulled it because I didn't like the developers very much. It was mainly due to the fact I didn't like where they were bringing the game as far as art (since I hate anime with a passion, but thats my deal), and I didn't like their attitude towards the community. I mean you couldn't even find half the developers, they were in their own private little den somewhere while the main one just sat alone in IRC.

                  So I guess my point is, would I ever do something like this in the future? Yeah, but I'd also want to be surrounded by the right people at the same time.

                  But back on track on everything, RPG's are harder to make than FPS's, which explains the large amount of fps open source games. I do see a few open source mmorpg's out, which is nice. But unfortunately I don't know if they will survive the test of time. Because it takes alot of maintenance and baby sitting and money to build a open source mmorpg. But I do hope they survive because I've had some fun with some of them.

                  About the Quake 3 engine, I noticed with cg_shadows 2, that there is nearly no performance impact if the shadows are viewed from a distance, but up close they cause the framerate to drop like a rock.

                  In my opinion, engine wise anyways, I would either use ioquake3 or the Alien Arena Quake 2 engine. Their Quake 2 engine is actually pretty good.

                  Hope I made sense hehe.
                  Last edited by Malikith; 11-07-2007, 07:41 PM.

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                  • #54
                    if your interested in a Diablo style game, I'm actually on a team developing one (we're just getting started). Right now it's more in the planning phase, so we'd be very interested in your input as to what you would like in the game, what you wouldn't like, etc. To this end, we have a wiki (http://zomgdev.byethost13.com/wiki) and a forum (http://zomgdev.byethost13.com/forum). Don't be scared away by the free hosting, if there's enough interested generated I'll upgrade to premium hosting and buy a domain name :P But seriously, any comments are more than welcome


                    Robert Hollencamp
                    ZOMGame Studios

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                    • #55
                      Quake 4 and Unreal Tournament series are my favorites at the moment. I'm an old school deathmatch junkie so the team based shooters aren't really my thing.

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                      • #56
                        I liked Neverball very much and though the development on it isn't that active at the moment, it's still funny to test the svn versions
                        Then there's also Nexuiz which perfectly replaces unreal tournament

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                        • #57
                          Originally posted by Svartalf View Post
                          Now, if someone wants to take the Q3 engine and do something in the vein of NWN or similar, then I'd be tickled and perhaps even lend a little time to the venture- IF the team looks like it's going to go somewhere with the ideas that come forth from the attempt.
                          Well they don't use the Quake 3 engine, but the one from Cube 2 (Sauerbraten)... anyway it looks very promising and I have high hopes for this project:
                          http://www.eisenstern.com/

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                          • #58
                            S.C.O.U.R.G.E is another game that seems to be much in the same vein as NWN. I'm not sure what engine they are using, but they seem to be doing some nice progress. A guy from the Fedora forums is working on lots of models for the game.

                            BTW, wasn't the Aurora engine (the one powering up NWN) originally based off the Q3A engine?

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                            • #59
                              i really enjoy DOOM3.......ka boom...

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                              • #60
                                Originally posted by Thetargos View Post
                                S.C.O.U.R.G.E is another game that seems to be much in the same vein as NWN. I'm not sure what engine they are using, but they seem to be doing some nice progress. A guy from the Fedora forums is working on lots of models for the game.

                                BTW, wasn't the Aurora engine (the one powering up NWN) originally based off the Q3A engine?
                                Are they still working on that? It looks cool, but they haven't had a news update on their site in about a year ago around this time.

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