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Wine 1.7.21 Supports Unicode 7.0, Interlanced PNG Encoding

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  • Wine 1.7.21 Supports Unicode 7.0, Interlanced PNG Encoding

    Phoronix: Wine 1.7.21 Supports Unicode 7.0, Interlanced PNG Encoding

    The latest Wine bi-weekly development release is now available...

    http://www.phoronix.com/vr.php?view=MTczMTM

  • #2
    On my case steam still working on this wine version



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    • #3
      To bad the "various bug fixes" they have every 2 weeks never include a 7 1/2 year old bug that affects a couple dozen games.

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      • #4
        Character graphics errors still apeear on saint row the third



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        • #5
          Originally posted by pinguinpc View Post
          On my case steam still working on this wine version
          Someone must have kidnapped the real brazilian team.

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          • #6
            Why don't the csmt releases follow anymore?
            Do they not need to change? or was it somehow mainlined?

            Thanks!

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            • #7
              Originally posted by geearf View Post
              Why don't the csmt releases follow anymore?
              Do they not need to change? or was it somehow mainlined?

              Thanks!
              so far it did, it was updated every few versions. 1.7.10, 1.7.15, 1.7.18. would be nice though. 18 was regression compared to 15, though i can't say if i'm not hitting same bug as in xcom due to fault in nvidia drivers (fixed in 340, but there is no official release for that one yet), since it acts exactly the same way.

              but, all in all... yea, i'd love to see updated csmt

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              • #8
                Originally posted by sirdilznik View Post
                To bad the "various bug fixes" they have every 2 weeks never include a 7 1/2 year old bug that affects a couple dozen games.
                This error still



                But step by step problems had fixed, for example before wine 1.7.3 some games with wmv sequences as ford racing 2 or 3 and others cant run but after wine 1.7.3 begins to work

                Only needs time for appears fixes

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                • #9
                  Originally posted by geearf View Post
                  Why don't the csmt releases follow anymore?
                  Do they not need to change? or was it somehow mainlined?

                  Thanks!
                  Wine 1.8 appears more closer and CSMT stay as release criteria for wine 1.8

                  And much part of CSMT code stay integrated on lastest wine releases but fault a few

                  Only need patience

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                  • #10
                    Originally posted by justmy2cents View Post
                    so far it did, it was updated every few versions. 1.7.10, 1.7.15, 1.7.18. would be nice though. 18 was regression compared to 15, though i can't say if i'm not hitting same bug as in xcom due to fault in nvidia drivers (fixed in 340, but there is no official release for that one yet), since it acts exactly the same way.

                    but, all in all... yea, i'd love to see updated csmt
                    I see, I thought it was updated for every version, or every other. Cool!

                    Originally posted by pinguinpc View Post
                    Wine 1.8 appears more closer and CSMT stay as release criteria for wine 1.8

                    And much part of CSMT code stay integrated on lastest wine releases but fault a few

                    Only need patience

                    Seems great!

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                    • #11
                      Another very annoying bug, still unfixed (it affects many games): http://bugs.winehq.org/show_bug.cgi?id=33479

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                      • #12
                        Originally posted by shmerl View Post
                        Another very annoying bug, still unfixed (it affects many games): http://bugs.winehq.org/show_bug.cgi?id=33479
                        This bug on some games is posible avoid if use games on windowed mode*

                        Thanks to http://www.gamersonlinux.com for tip, games with mouse problems, at run on windowed mode solve mouse problems on various cases
                        *On various games like Batman Arkham Origins - FarCry 3 - FEAR 3 and others mouse works correctly with this setting



                        But on binary domain this setting dont work

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                        • #13
                          Unfortunately dacha's patch doesn't seem to be included, seeing as dragging and dropping a file to Notepad++ is still borked for me.

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                          • #14
                            I am updating the CSMT patchset sporadically. It is always manual work, and every now and then there are more complicated conflicts, so please forgive occasional slowness.

                            I am working on upstreaming this work, but we decided to move d3d resource management to a d3d11-like model before we merge the command stream things. This takes a while, as every change raises new questions about how some things work in ddraw, d3d8, d3d9, d3d10 and d3d11.

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                            • #15
                              Originally posted by stefandoesinger View Post
                              I am updating the CSMT patchset sporadically. It is always manual work, and every now and then there are more complicated conflicts, so please forgive occasional slowness.

                              I am working on upstreaming this work, but we decided to move d3d resource management to a d3d11-like model before we merge the command stream things. This takes a while, as every change raises new questions about how some things work in ddraw, d3d8, d3d9, d3d10 and d3d11.
                              Thanks! Can you give some rough estimate when will dx11 features be in a state to allow running new games like the upcoming Witcher 3 for example? Are we talking about years here?

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