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Wine 1.7.16 Stubs Out DirectX Video Acceleration

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  • Wine 1.7.16 Stubs Out DirectX Video Acceleration

    Phoronix: Wine 1.7.16 Stubs Out DirectX Video Acceleration

    Wine 1.7.16 was released this afternoon as the latest Wine development release...

    http://www.phoronix.com/vr.php?view=MTY1NTI

  • #2
    Sonds good, alt of people are complaning about no VA for Netflix via Wine

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    • #3
      I think the right term would be "stubs in", not "stubs out"...

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      • #4
        Originally posted by GreatEmerald View Post
        I think the right term would be "stubs in", not "stubs out"...
        Yes. I was confused by that.

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        • #5
          With this PPA you can get D3D Command streaming.

          https://launchpad.net/~foresto/+archive/winepatched/

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          • #6
            Originally posted by Dukenukemx View Post
            With this PPA you can get D3D Command streaming.

            https://launchpad.net/~foresto/+archive/winepatched/

            CSMT show different result depend game, on my channel have some videos (around 850 videos)



            And more information on my blog



            I prefer wine vanilla compiled (more performance, on my channel have some videos about how compile wine)


            I test Assassins Creed Brotherhood Multiplayer with command: WINEDEBUG=-all wine steamfor both versiones of wine 1.7.15 and 1.7.16



            This is with Wine 1.7.15 + Nvidia 334.21




            And now with Wine 1.7.16 + Nvidia 334.21





            On this wine 1.7.16 + Nvidia 334.21 runs much better than wine 1.7.15 + Nvidia 334.21


            back to DXVA its only stubs, and now must be work on support, this take time


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            • #7
              Does this (the stubs, not the d3d patch) improves performance of games in any way?

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              • #8
                Originally posted by GreatEmerald View Post
                I think the right term would be "stubs in", not "stubs out"...
                I've never heard anyone use the term "stub in" when referring to adding stubs for methods, functions, or classes; only "stub out". Think of it more like someone is saying "I'm filling that feature out."

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                • #9
                  Originally posted by alazar View Post
                  Does this (the stubs, not the d3d patch) improves performance of games in any way?
                  I don't think it does.
                  First of all they're about DirectX Video Acceleration, so as the name says, video processing, which is only barely related to games (cut-scenes?). And I think any game just use software rendering for those.
                  Second, those are stubs, so they don't simply do anything (https://github.com/mirrors/wine/comm...a2905b2af328dd). At best, I guess they would prevent applications/games(?) from not loading if they try to use those functions, but they're not available.

                  After some guessing, I just went ahead and checked the mailing list (why I didn't do that before writing half of my comment?): http://www.winehq.org/pipermail/wine...ch/103687.html
                  So yes, it's only about video rendering on the gpu. So far, it seems to support VAAPI, and mpeg2.

                  Comment


                  • #10
                    Originally posted by GreatEmerald View Post
                    I think the right term would be "stubs in", not "stubs out"...
                    No, "Stubs Out" is the right term. It's a programming term which basically means create the bare minimum required to actually make a set of functions compile while not implementing the actual functionality required.

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