Announcement

Collapse
No announcement yet.

Wine 1.7.14 Arrives With More Task Scheduler Support

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Wine 1.7.14 Arrives With More Task Scheduler Support

    Phoronix: Wine 1.7.14 Arrives With More Task Scheduler Support

    The latest bi-weekly development release of Wine is now available, but sadly it doesn't yet mainline the major Direct3D command stream work for improved performance nor has it moved much along with its Direct3D 10/11 work...

    http://www.phoronix.com/vr.php?view=MTYyNDc

  • #2
    Dx12 shouldn't be even considered for several years...it's not even done (AFAIK) and then there is lack of games that would use it.

    Dx10/11 is completely different story....many of the most modern games no longer support Dx9 like
    CoDBO2, CoDG, BF3, BF4 and TITANFALL (granted, all those tittles except maybe TITANFALL (i played the BETA and i liked it but i have serious doubts about final game....playing HAWKEN now as Mechs games goes and lot's of fun) are actually c++p for one another reason(s)).

    This is even more important because XB1 is a Dx11.x console (AFAIK)....so, because many PC games are now console ports, more and more games will be demanding Dx10 minimum (and many are already Dx11 only).

    Notice that it's not only "console ports"....ArmA3 , a PC Only game, is DX10/11 Only.


    OTOH, many of the best PC games EVER done are Dx9 compatible (including many relatively recent titles).
    Last edited by AJSB; 03-07-2014, 04:41 PM.

    Comment


    • #3
      Originally posted by AJSB View Post

      Notice that it's not only "console ports"....ArmA3 , a PC Only game, is DX10/11 Only.

      OTOH, many of the best PC games EVER done are Dx9 compatible (including many relatively recent titles).
      This is correct DX9 stay a few years more as you said

      And this situation is very good for wine, that wine only support DX9 and before, however errors can be appear as lantern bug on alan wake, MPEG movie sequences errors, 360 movement mouse on fullscreen and another details

      Comment


      • #4
        hmh that annoying steam bug still exist. Luckily I don't need that ingame community crap anyway, but it was sure puzzling to try to find out why my games suddenly start crashing as soon as I touched keyboard(compiling biarch wine with lxc for nothing).

        Only upcoming game that interest me is Witcher wild hunt, if that is not running with wine(witcher 1 and 2 worked like charm with wine) I might forced to install windows 7/8.1. If only we could get steamos version of it...

        Comment


        • #5
          Originally posted by tuke81 View Post
          hmh that annoying steam bug still exist. Luckily I don't need that ingame community crap anyway, but it was sure puzzling to try to find out why my games suddenly start crashing as soon as I touched keyboard(compiling biarch wine with lxc for nothing).

          Only upcoming game that interest me is Witcher wild hunt, if that is not running with wine(witcher 1 and 2 worked like charm with wine) I might forced to install windows 7/8.1. If only we could get steamos version of it...
          similar situation occurs when use overlay in uplay but i dont use overlay (this include steam or uplay because problems), i using linux mint 16 kde 32bits for wine (i test mainly old games)

          https://www.youtube.com/user/mrdeathjr28

          Comment


          • #6
            A lot of API's will try to reduce overhead like Mantle. This means that Wine would never deliver that level of performance. Not with out supporting state trackers like the DX9 made by Christoph Bumiller. But hopefully neither DX12 or Wine will be required for future games. Hopefully developers will move to OpenGl, and more Windows games will make their way to Linux as well as Windows. Leaving Wine for legacy Windows applications.

            Comment


            • #7
              Originally posted by Dukenukemx View Post
              A lot of API's will try to reduce overhead like Mantle. This means that Wine would never deliver that level of performance.

              Not with out supporting state trackers like the DX9 made by Christoph Bumiller. But hopefully neither DX12 or Wine will be required for future games. Hopefully developers will move to OpenGl, and more Windows games will make their way to Linux as well as Windows. Leaving Wine for legacy Windows applications.
              Exactly wine works with DX9 apps and before

              For future things, other solutions maybe appears (mantle, directx12, next opengl)

              Back to theme

              This results is of Shadow Warrior 2013 on wine 1.7.11 with nvidia 331.38

              Comment


              • #8
                And this result on Wine 1.7.14 with nvidia 334.21

                Comment


                • #9
                  Originally posted by pinguinpc View Post
                  And this result on Wine 1.7.14 with nvidia 334.21

                  That's impressive. Their efforts are really paying off.

                  Comment


                  • #10
                    I would like to see more benchmarks of Wine itself. It's a popular topic within Linux. Specifically with open source drivers and a verity of hardware. Nvidia Driver's are always going to produce great results within Wine, but lets see what happens with some open source drivers.

                    Comment


                    • #11
                      Originally posted by AJSB View Post
                      all those tittles except maybe TITANFALL (i played the BETA and i liked it but i have serious doubts about final game.
                      I was a little worried at first -- I played the Beta on Windows, but didn't get a chance to test it in Wine -- but it turns out that Titanfall does not require DX10/11. Requirements that have been posted say that DX9 is an option, which makes sense as it's a Source game.

                      Comment


                      • #12
                        Originally posted by Dukenukemx View Post
                        I would like to see more benchmarks of Wine itself. It's a popular topic within Linux.

                        Specifically with open source drivers and a verity of hardware.

                        Nvidia Driver's are always going to produce great results within Wine, but lets see what happens with some open source drivers.
                        This is correct, i suggest @michael for wine testing on amd, intel, nvidia with opensource and closed drivers and on various resolutions (as he show lastest test with uniengine, interesting test) because many gamers using lower resolutions than 1080p


                        This is correct too, nvidia privative drivers on wine is very impresive on compatibility and performance than amd and this i can observe from many test done on my blog since 2009

                        http://gamesonwine.blogspot.com/


                        And since final 2013 from my channel

                        https://www.youtube.com/user/mrdeathjr28


                        Respect this wine, i finish up another videos this is FarCry 3 on Wine 1.7.12 + nvidia 334.16




                        amd on compatibility on wine maybe can chance with opensource (but opensource with similar performance than amd catalyst can take time, 1 or 2 years on my opinion, and from there go nvidia privative performance maybe can take another 1 or 2 years minimum on my opinion )
                        Last edited by pinguinpc; 03-08-2014, 11:22 AM.

                        Comment


                        • #13
                          i worng upper video, upper video is wine 1.7.14 with 334.21

                          and this is farcry 3 with on wine 1.7.12 with nvidia 334.16



                          this 5 minutes limit for edit is a pain on ass
                          Last edited by pinguinpc; 03-08-2014, 11:26 AM.

                          Comment


                          • #14
                            Originally posted by dffx View Post
                            I was a little worried at first -- I played the Beta on Windows, but didn't get a chance to test it in Wine -- but it turns out that Titanfall does not require DX10/11. Requirements that have been posted say that DX9 is an option, which makes sense as it's a Source game.
                            Should run well then if it's a Source game, as other Source games run close to Linux native performance with CSMT under Wine.

                            Comment


                            • #15
                              Originally posted by Dukenukemx View Post
                              I would like to see more benchmarks of Wine itself. It's a popular topic within Linux. Specifically with open source drivers and a verity of hardware. Nvidia Driver's are always going to produce great results within Wine, but lets see what happens with some open source drivers.
                              FOSS AMD drivers work well with Wine, although they are still hampered a decent amount on the GPU side. You can use CSMT and you'll get impressive gains with those drivers, as with the nvidia binary drivers.

                              Comment

                              Working...
                              X