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SDL 2.0 Is Coming Very Soon With New Features

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  • #16
    Originally posted by XorEaxEax View Post
    Yes, irrc from looking at the Humble Bundle stuff released as open source most of them relied on SDL so it seems to be a very popular framework in the indie games sector, also afaik it works for Android (and ios?) which makes it alot easier to release your games across platforms.
    Indie games? Unreal Tournament 2003 and 2004 rely on SDL just as well. And I bet many others are, too (I just don't have any of them installed right now).

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    • #17
      Originally posted by GreatEmerald View Post
      Indie games? Unreal Tournament 2003 and 2004 rely on SDL just as well. And I bet many others are, too (I just don't have any of them installed right now).
      All LGP and Runesoft games for Linux rely on SDL.

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      • #18
        Are there any major games that rely on the SDL 2D API for rendering sprites/backgrounds? CW seems to be that if you want to do much more than tutorial/demo stuff with SDL 1.2 you basically need to use OpenGL for rendering, but most people I've found saying that are still learning SDL, so I don't know if it's really true.

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        • #19
          My own game that I developed first used the SDL 2D API. But then I decided that I don't want to lock the resolution to a preset value, and so I needed something more sophisticated that could scale my sprites, therefore I moved to the OpenGL API as well.

          That said, the SDL 2D API is used by DOSBox, although it's not a game by itself.

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          • #20
            Originally posted by drag View Post
            Hopefully it would provide a big opportunity to depreciate/replace APIs like OpenAL and simplify the commonly used APIs for gaming.
            I think you might be reading too much of this phoronix blog... your conclusion "OpenAL is inferior to SDL_audio" couldn't be more wrong.

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            • #21
              Nice features! Let me add my voice for full Alt+Tab support!

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