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Lightworks Linux Alpha Planned For Next Month

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  • Lightworks Linux Alpha Planned For Next Month

    Phoronix: Lightworks Linux Alpha Planned For Next Month

    Lightworks, the professional non-linear video editor that was open-sourced in mid-2010, is finally about to see its long-awaited Linux release...

    http://www.phoronix.com/vr.php?view=MTE3OTg

  • #2
    Next month, eh? I really hope this is the case

    I've been waiting for lightworks / linux version for a long time. It will be the first decent video editing suite for linux, imho.

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    • #3
      Will it use Qt or GTK?

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      • #4
        Originally posted by Thaodan View Post
        Will it use Qt or GTK?
        Neither of those. They have their own toolkit.

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        • #5
          Originally posted by Thaodan View Post
          Will it use Qt or GTK?
          It uses GTK3

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          • #6
            Originally posted by GreatWhite View Post
            It uses GTK3
            Any source for that?

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            • #7
              Originally posted by Teho View Post
              Any source for that?
              Yes - I wrote it

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              • #8
                Originally posted by GreatWhite View Post
                Yes - I wrote it
                Interesting. Is the GUI completely done in GTK+ 3 and if so is it then used in all operating systems? Or is it similar to Firefox and LibreOffice where both have their own "toolkits" and GTK+ is just used for compatibility and not directly?

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                • #9
                  Originally posted by Teho View Post
                  Interesting. Is the GUI completely done in GTK+ 3 and if so is it then used in all operating systems? Or is it similar to Firefox and LibreOffice where both have their own "toolkits" and GTK+ is just used for compatibility and not directly?
                  On Linux, we use GTK for creating the main window and cairo/pango for drawing its contents. The Lightworks windowing sytem is written using code that's been in place for a number of years. GTK also handles the user input (mouse, keyboard, etc). The video/effects work is handled by OpenGL with some help from nVidia's cg library (which lets us use the same pixel shaders on all platforms).

                  On Windows, we still use native GDI code and Direct3D.

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                  • #10
                    Good to know. Thanks.

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