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OnLive Is Hiring More Engineers For Linux Client

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  • OnLive Is Hiring More Engineers For Linux Client

    Phoronix: OnLive Is Hiring More Engineers For Linux Client

    OnLive, the cloud gaming platform where games are rendered and stored on servers, already has Windows and Mac OS X clients, but a Linux client is in the works. Back in March there was a job posting by OnLive where one of the responsibilities dealt with feature design and development for multiple platforms, including Linux. There's also been other signs of OnLive for Linux in the works. The latest sign is a new job posting yesterday for the Linux client...

    http://www.phoronix.com/vr.php?view=OTY4NA

  • #2
    OnLive is too high latency for FPSes and hyper-RTSes (like Starcraft or HoN). It's only remotely viable (pun intentional) for WoW-like MMOs, and of course turn-based games. People who primarily play those types of games (over a very high-bandwidth landline such as FiOS or fast cable or dedicated 100Mbps) may enjoy the service. For everyone else, it'll be a waste.

    OnLive is not a terrible idea, but for some game types it just won't work (ever) over the public Internet, and certain people who get shafted by ISPs (capped bandwidth, etc) will never be able to make full use of the service even if they want to just play turn-based strategy games in singleplayer with unlimited think time.

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    • #3
      Yep, I'd rather play WebGL games: cross-platform and doesn't require super fast Internet connection.

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      • #4
        Originally posted by cl333r View Post
        Yep, I'd rather play WebGL games: cross-platform and doesn't require super fast Internet connection.
        Requires a super-fast GPU, though. WebGL is even more inefficient than desktop GL. And it rarely works right unless you're using the Nvidia drivers. No driver I've ever installed (proprietary or open source) for my Radeon has ever provided a working WebGL experience.

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        • #5
          Originally posted by allquixotic View Post
          Requires a super-fast GPU, though. WebGL is even more inefficient than desktop GL. And it rarely works right unless you're using the Nvidia drivers. No driver I've ever installed (proprietary or open source) for my Radeon has ever provided a working WebGL experience.
          The bottleneck is not in the GPU in this case but rather in JavaScript, after all it's a sandboxed scripting language compared to C/C+ machine code free of the JavaScript security extra-checking.
          And yes, I got Nvidia (GeForce 9600gt) and I got no issues.. (so far).
          Looks like both closed and open source AMD Linux video drivers are getting better, so you might be doing fine soon.

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          • #6
            Originally posted by allquixotic View Post
            OnLive is too high latency for FPSes and hyper-RTSes (like Starcraft or HoN). It's only remotely viable (pun intentional) for WoW-like MMOs, and of course turn-based games. People who primarily play those types of games (over a very high-bandwidth landline such as FiOS or fast cable or dedicated 100Mbps) may enjoy the service. For everyone else, it'll be a waste.
            Depends actually on where you are. Where I live latency is not really noticeable and I can play the FPSes just fine (I don't play over WiFi). However, you have to have a good connection for that (I'd recommend at least 10Mbps).

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            • #7
              Originally posted by allquixotic View Post
              Requires a super-fast GPU, though. WebGL is even more inefficient than desktop GL. And it rarely works right unless you're using the Nvidia drivers. No driver I've ever installed (proprietary or open source) for my Radeon has ever provided a working WebGL experience.
              Hm... What's not working about this?

              http://ompldr.org/vOWp1bg

              Framerate suffers greatly when running more than one window with webgl at the same time but one alone is very good though it probably all in all is slower than "normal" OpenGL on the desktop.

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              • #8
                wurm online, minecraft, spiral knights - arent those webgl also?
                they run really good with amd catalyst drivers. havent had issues.

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                • #9
                  Originally posted by xpander View Post
                  wurm online, minecraft, spiral knights - arent those webgl also?
                  they run really good with amd catalyst drivers. havent had issues.
                  That's Java.

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                  • #10
                    This is a terrible idea, and I highly recommend everyone boycott this service.

                    When you buy a game (or other piece of software), you should get a copy that you can install and use without further reliance on any 3rd party company. The idea of "buying" a game that only exists remotely on servers you don't control is insane. If the company goes out of business, or stops supporting your product, your purchase is gone.

                    Support companies that provide you with the ability to use what you purchased without having to ask for permission or rely on them being around.

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                    • #11
                      Originally posted by TwistedLincoln View Post
                      This is a terrible idea, and I highly recommend everyone boycott this service.

                      When you buy a game (or other piece of software), you should get a copy that you can install and use without further reliance on any 3rd party company. The idea of "buying" a game that only exists remotely on servers you don't control is insane. If the company goes out of business, or stops supporting your product, your purchase is gone.

                      Support companies that provide you with the ability to use what you purchased without having to ask for permission or rely on them being around.
                      you can rent the games.

                      and you are over reacting about "boycotting".

                      and competition is coming soon from microsoft, sony, etc. because this cloud gaming is becoming mainstream since the internet is getting faster and faster.

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                      • #12
                        Originally posted by allquixotic View Post
                        OnLive is too high latency for FPSes and hyper-RTSes (like Starcraft or HoN). It's only remotely viable (pun intentional) for WoW-like MMOs, and of course turn-based games. People who primarily play those types of games (over a very high-bandwidth landline such as FiOS or fast cable or dedicated 100Mbps) may enjoy the service. For everyone else, it'll be a waste.

                        OnLive is not a terrible idea, but for some game types it just won't work (ever) over the public Internet, and certain people who get shafted by ISPs (capped bandwidth, etc) will never be able to make full use of the service even if they want to just play turn-based strategy games in singleplayer with unlimited think time.
                        everybody using the service has about the same latency, so is not like you are going to find cheaters and in many cases is not even noticeable.

                        so if its working for many people and is getting ported to linux, it can only be a good thing

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                        • #13
                          @TwistedLincoln

                          So buying from OnLive is no different than buying from Steam. Which a lot of people have no qualms doing.

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                          • #14
                            Originally posted by TwistedLincoln View Post
                            This is a terrible idea, and I highly recommend everyone boycott this service.

                            When you buy a game (or other piece of software), you should get a copy that you can install and use without further reliance on any 3rd party company. The idea of "buying" a game that only exists remotely on servers you don't control is insane. If the company goes out of business, or stops supporting your product, your purchase is gone.

                            Support companies that provide you with the ability to use what you purchased without having to ask for permission or rely on them being around.
                            I see your point and I don't see myself using OnLive much either (I have Trine registered on there, from the Humble Bundle), but I still think they provide a good service - they don't sell products, but services. And if you want to play 3D games on your netbook, that service might fit you nicely.

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                            • #15
                              Originally posted by curaga View Post
                              @TwistedLincoln

                              So buying from OnLive is no different than buying from Steam. Which a lot of people have no qualms doing.
                              Well yes, that's my point. I call for people to boycott Steam as well.

                              I don't have a problem with game rental services. But Steam and other similar cloud platforms aren't advertised that way. They provide the distinct impression that you are actually buying a product -- you can even buy Steam games in a retail store on physical media.

                              Such services that people are so ready to accept these days condition people/consumers that not owning things is no big deal, leading to more Steam-like services, and so on. Sooner or later the "cloud" will become the only option, leaving those of us who want to have physicial control over the things we buy no options. Hense my boycott.

                              If either OnLive or Steam was marketed as simply a game-rental service, I'd have a different view.

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