SVG is just another image format. We do have SVG loaders.
We also have composite support, with 2 implementations. A compiz port called ecomorph (3rd party) and a native module called "comp". Comp is actually a super-nice example of the power of our technology: you can run it even with the software backend on older machines, or use the GL if it works for you. You can't find any good software compositor over there, however our is using Evas and thus super fast, and it will use mmx/sse/altivec/neon if you have those.
3D is not our focus, really. We use GL (also GL-ES 2.0) ourselves, we can do transformations like rotation, perspective and all, but over 2d shapes (rectangles, images, polygons...). There is no "load this 3d studio file" or "create this mesh of vertexes".