Originally posted by darkphoenix22
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Linux is not ready for Steam
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Originally posted by pingufunkybeat View PostSteam is not coming to Linux,
Originally posted by pingufunkybeat View PostYou really think that this is some sort of battle where PA has to "win", and we will get Steam as a reward?
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Impartial 3rd party take on Linux audio:The audio situation is another major obstacle to game development on Linux. It’s 2010; audio is a solved problem. And yet on Linux, it’s shocking that you cannot count on something as simple as non-streaming playback, never mind any kind of processing (which most games are wont to do!) There are a variety of standards (ALSA, OSS, PulseAudio, Phonon, …) — which one to choose? Each standard has different problems on different machines. For a given standard, some drivers are buggy and poorly configured by default, while others do horrible thinks like block on open when another process opened the device. This is all another way of saying that there are no audio standards. What is a developer to do?
“But doesn’t OpenAL hide all the mess behind a single stable API? Ideally you’d write the audio code once in OpenAL and then walk away.” This isn’t how it happens in practice, because the fact of the matter is that the mess is still there. Simply wrapping another software layer around the underlying problem doesn’t make it go away. Using OpenAL for audio doesn’t all-of-a-sudden mean I can count on anything runtime-behavior-wise. I write my code in OpenAL (rather than having to write directly in ALSA, PulseAudio, etc), but at runtime I still need to make choices — for example, by saying which underlying audio layer I want to use — and different people’s machine/lib/driver combos will do different things. Simply using the local machine’s default audio device doesn’t guarantee anything about what’s going to work and what doesn’t, and a game needs guarantees in order to work correctly. The audio situation is quite horrible I’m afraid.
Good article, lots of good criticisms, sadly it will be ignored or dismissed rather than fixing the underlying issues.
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Originally posted by yogi_berra View PostImpartial 3rd party take on Linux audio:
From: http://www.hemispheregames.com/2010/...ortem-part-23/
Good article, lots of good criticisms, sadly it will be ignored or dismissed rather than fixing the underlying issues.
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Originally posted by yogi_berra View PostImpartial 3rd party take on Linux audio:
From: http://www.hemispheregames.com/2010/...ortem-part-23/
Good article, lots of good criticisms, sadly it will be ignored or dismissed rather than fixing the underlying issues.
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It's not a one-size-fits-all solution. It's actually very Unix like in that the code dealing with card switching is placed at the exact right location. This kind of code is wrong in drivers (code-duplication smells, each driver has to implement it) as well as in applications (code-duplication smells, each app has to implement it). The non-Unix solution would be to scatter this code all over the place instead of tasking a single unit with handling this transparently in both directions.
Have you even an idea about software design? Looks like not.
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