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Mac OS X 10.6 Brings Serious Performance Gains

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  • #31
    Originally posted by qwerty View Post
    And i do not mention the stealing method used to close opensource software with BSD license.
    The intent of a BSD license is that you can do whatever you want with the code, as long as you don't sue the original developers or use their names in advertising. Building closed software on top of the BSD code is one of the expected uses. The X/DRI/Mesa stack mostly uses the BSD-like X11 license for the same reasons.

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    • #32
      Originally posted by deanjo View Post
      No more stupid then the restrictions in place by the GPL. You have to follow their terms and conditions as well.
      Oh plz really don't enter into this!!!

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      • #33
        Originally posted by bridgman View Post
        The intent of a BSD license is that you can do whatever you want with the code, as long as you don't sue the original developers or use their names in advertising. Building closed software on top of the BSD code is one of the expected uses. The X/DRI/Mesa stack mostly uses the BSD-like X11 license for the same reasons.
        I know about this.

        The problem is to make a complete business model on this, where a community make and share their works, and there is some Company that arrives to close their work without any contribution. Also for this reason exist the GPL license, you know.

        But it's note the topic here, please do not take my words to create another Bsd vs GPL flamewar.

        I only say primary about the fact that Apple do not need here any advertising for free. Their Os can legally works ONLY on branded hardware, so there is a BIG restriction, *also* to make benchmarks.

        In example: Michael, do you have an Apple branded hardware to make your benchmark on OsX?

        Is a paradox, IMHO, to make free advertising to Apple product when their make this kind of basic restriction. Especially on a FOSS-Linux related site like this one.
        Last edited by qwerty; 08-29-2009, 11:20 AM.

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        • #34
          Originally posted by qwerty View Post
          Anyway: IMHO, in the end, i stated here in this thread to Micheal because I think that Apple DO NOT need any free advertising here on Phoronix.
          Hmm I can see your point here. But if the article includes both Linux and Maco$X benchmarks and some tests prove to run faster in Apple's system then it will be again an advertisement for them. So we can not avoid some advertisemnets unfortunately if we want to have real world benchmarks.

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          • #35
            Originally posted by Qaridarium View Post
            i think macos himself use openCL features and OpenGL 3.0+ features and the drivers do not support this fully.
            *sigh* you really don't have any idea what openCL does do you nor do you have any clue on OS X? Again Qaridarium, you offers reasons that are not even close to being the truth based on nothing but what ever your mind fantasizes about . You might as well say that the moon phase is what is slowing down openGL performance. If you had said GCD maybe the problem then you might have at least a educated guess as to what is happening. Unfortunately that would be wrong as well though as the OGL benches that were run are hardly (if any) multithreaded.

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            • #36
              Originally posted by Apopas View Post
              But if the article includes both Linux and Maco$X benchmarks and some tests prove to run faster in Apple's system then it will be again an advertisement for them.
              IMHO the problem is on HOW the article is written, in this case.

              On the Michael work i see this kind of statement:

              if you are a Mac OS X user and are at all concerned about the performance of your system -- whether that means being a benchmarking junkie like us or just looking to squeeze the most potential out of your system whether it be for audio encoding, ray-tracing, image editing, or other computational tasks -- Mac OS X 10.6 "Snow Leopard" is a must buy.
              "A MUST BUY"...
              " If you are interested in purchasing Mac OS X 10.6, it is available through Amazon.com for just $25 USD."

              Please, make benchmarks, it's ok, we like it, but try to not make any mistake like this; because, IE, you forgot to mention that it's NOT legal to use Osx on non Apple branded PC.

              Apple Hardware DO NOT cost like a normal Pc hardware...

              You forgot to mention the most IMMENSE restriction about this software product: you have to buy Apple Hardware to work with.

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              • #37
                Originally posted by deanjo View Post
                *sigh* you really don't have any idea what openCL does do you nor do you have any clue on OS X? Again Qaridarium, you offers reasons that are not even close to being the truth based on nothing but what ever your mind fantasizes about . You might as well say that the moon phase is what is slowing down openGL performance. If you had said GCD maybe the problem then you might have at least a educated guess as to what is happening. Unfortunately that would be wrong as well though as the OGL benches that were run are hardly (if any) multithreaded.
                i think macos 10.6 is optimizes to an FBO based rendering like "Xreal" not old-style rendering like "nexuiz".

                multi-threaded never the problem because modern engines like Xreal are only VGA limitet.

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                • #38
                  Originally posted by qwerty View Post
                  Anyway: IMHO, in the end, i stated here in this thread to Micheal because I think that Apple DO NOT need any free advertising here on Phoronix. They are already so good on hype and marketing, really the best in the world on this, FAR BETTER then their software and hardware manufacturer ability.
                  Probably many people have similar feeling like yours (me included). However the most annoying things in my opinion are benchmarks which means usually nothing when comes to system to system comparison (maybe except graphic performance). Btw. GPL restrictions serve community and Apples restrictions serve Apple.

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                  • #39
                    Originally posted by qwerty View Post
                    IMHO the problem is on HOW the article is written, in this case.

                    On the Michael work i see this kind of statement:



                    "A MUST BUY"...
                    " If you are interested in purchasing Mac OS X 10.6, it is available through Amazon.com for just $25 USD."

                    Please, make benchmarks, it's ok, we like it, but try to not make any mistake like this; because, IE, you forgot to mention that it's NOT legal to use Osx on non Apple branded PC.

                    Apple Hardware DO NOT cost like a normal Pc hardware...

                    You forgot to mention the most IMMENSE restriction about this software product: you have to buy Apple Hardware to work with.
                    So you mean that Michael's words should be something like:
                    So if you don't care about spenading an enormous amount of money on restricted hardware and software and if you find proprietary software so attractive so to can't live without it (in other words if you are a Mac OS X user) and are at all concerned about the performance of your system blah blah blah...
                    Well it doesn't change anything man. There are reasons to exist both users who use free software and users who use window$ and Maco$X. To repeat them all the time is tiresome.

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                    • #40
                      Originally posted by qwerty View Post
                      IMHO the problem is on HOW the article is written, in this case.

                      On the Michael work i see this kind of statement:

                      "A MUST BUY"...
                      " If you are interested in purchasing Mac OS X 10.6, it is available through Amazon.com for just $25 USD."
                      A must buy--> you lose 30% of OpenGL speed on modern OpenGL apps like nexuiz.. a realy realy must buy

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                      • #41
                        Originally posted by kraftman View Post
                        Btw. GPL restrictions serve community and Apples restrictions serve Apple.
                        The GPL serves the FSF nothing more. Every companies contribution to the linux kernel for example serves their product.

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                        • #42
                          Originally posted by Qaridarium View Post
                          i think macos 10.6 is optimizes to an FBO based rendering like "Xreal" not old-style rendering like "nexuiz".
                          Again, you think, and your wrong. Read the developer papers on OS X before assuming because your assumptions have no basis in fact.

                          http://developer.apple.com/mac/libra...TP40008898-SW1
                          Last edited by deanjo; 08-29-2009, 12:02 PM.

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                          • #43
                            Originally posted by deanjo View Post
                            Again, you think, and your wrong. Read the developer papers on OS X before assuming because your assumptions have no basis in fact.
                            if you have basics you can't speak because of the NDA.

                            so in fakt no BASICS is much better, than NDA!
                            Last edited by Qaridarium; 08-29-2009, 12:02 PM.

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                            • #44
                              Originally posted by deanjo View Post
                              The GPL serves the FSF nothing more. Every companies contribution to the linux kernel for example serves their product.
                              Your habbit to begin flame-wars and to convert threads goes well deanjo but how convining can be someone who accepts eagerly the so restricted licenses of Microsoft and Apple when judge GPL negative?
                              Last edited by Apopas; 08-29-2009, 12:09 PM.

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                              • #45
                                Originally posted by Apopas View Post
                                How proper is for someone who accepts eagerly the so restricted licenses of Microsoft and Apple to judge GPL negative?
                                As someone who has worked under all of those licenses I have every right to be negative about them. If I had my way, everything would be public domain.

                                Code is nothing but a form of math. Imagine what the world would be like if someone put restrictions on the ability to add 2+2.
                                Last edited by deanjo; 08-29-2009, 12:12 PM.

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