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Blender 2.49 Released With Great Changes

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  • Blender 2.49 Released With Great Changes

    Phoronix: Blender 2.49 Released With Great Changes

    A new release of Blender, the immensely popular open-source 3D modeling software, is now available. This is not the much-anticipated Blender 2.5 release, but instead version 2.49, which brings forth several prominent changes and improvements while the developers continue work on the next major release...

    http://www.phoronix.com/vr.php?view=NzI5OA

  • #2
    here are some examples of what is visually possible with the blender game engine:
    http://www.youtube.com/watch?v=f8SZEmETxp0
    http://www.youtube.com/watch?v=pc9JWYuUa2o
    http://www.youtube.com/watch?v=WvK9omeIOjk

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    • #3
      Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.

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      • #4
        Originally posted by yogi_berra View Post
        Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.
        you do know that they didnt plan to release a 2.49 version do you?
        they just did it to fill the gap between 2.48 and 2.5...
        just wait for 2.5...
        it will have loads of new features and will than rapidly evolve.

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        • #5
          Originally posted by yogi_berra View Post
          Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.
          its open source. Add these things urself.

          If your like me and dont know how or dont have the time, suck it up and take the punch.

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          • #6
            I'm still waiting for the 'Compensate for total lack of artistic skill or talent' button

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            • #7
              Originally posted by djack View Post
              I'm still waiting for the 'Compensate for total lack of artistic skill or talent' button
              That's the point where you recruit an artist to your game project.

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              • #8
                OK then - smartypants - where's the 'Have a game project' button?

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                • #9
                  Originally posted by L33F3R View Post
                  its open source. Add these things urself.

                  If your like me and dont know how or dont have the time, suck it up and take the punch.
                  Or you could, you know, support the project in any number of ways instead of pointlessly bitching.

                  You could start by putting your money where your mouth is and donating. That takes neither time nor skill!

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                  • #10
                    Originally posted by djack View Post
                    OK then - smartypants - where's the 'Have a game project' button?
                    Could be put right next to the "order a rudimentary set of leadership and socializing skills from eBay to found a succesful software group" button, I guess...

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                    • #11
                      Originally posted by yogi_berra View Post
                      Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.
                      Troll. How much are you involved with this project, and are you a user at all? I guess no, since calling Blender "frustratingly limited" is ignorant, unless this is your thought on all software, commercial and OSS alike. Sure it would be "nice" with more features and fundamental fixes, but as stated, 2.49 was not planned as a release before 2.50. The few core developers have their hands full as it is, so dissing this release is a fat finger in the face of all who work in their spare time.
                      If you want to help instead of bitch, make your wishes more realistic by donating to the particle guy:
                      http://jahkaparticles.blogspot.com/
                      If you want to test the volumetric rendering, you are free to download the "sim_physics" SVN branch, or get it from http://www.graphicall.org
                      The Render-API is a beast all in it self which has to wait until 2.50 is done. If that is too much for you, buy an alternative. Either way please have some respect for the huge work the Blender devs are doing.

                      @Phoronix:
                      Will it be possible to include Blender in PTS? Blender is an important part of our pipeline at work. I hear a lot of negative reports from ATI users working with Blender. If PTS could shed some light on these problems, hopefully ATI will address them and ultimately optimize their drivers (closed and open) for Blender and content creation in general, instead of Compiz and gaming under Wine :P
                      Only reason I ask is because I'll soon buy an AMD/ATI system for evaluation, despite threads like this:
                      http://www.phoronix.com/forums/showthread.php?t=16644

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                      • #12
                        Its rather obvious that you have no experience with any 3D package other than Blender otherwise you wouldn't have resorted to an ignorant attack against someone who probably has more lines of code in Blender than you. But hey, it is always easier to call names in a reactionary fashion than to examine the issues raised in a post.

                        Also if you are using the game engine you should wait until 2.49a to avoid some memory leaks.

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                        • #13
                          I worked with Maya for ~5 years, 2 of those in production. Since I primarily work with compositing now, Blender suits our need for 3D perfectly (no, we don't use Blender for VFX compositing... yet). The game engine is interesting but not my biggest concern, but for those who are affected in this space, at least there will be a 2.49a release.

                          I don't know you, and if you have contributed code then I'm sorry. It still doesn't excuse the tone of your post, IMO, which came of as: "Still broken and useless". As a contributer you must realize how much work there is left to do, being primarily done by volunteers, so why the "demanding" attitude?

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                          • #14
                            Originally posted by numasan View Post
                            so why the "demanding" attitude?
                            Because the "hype" of the Open Source press does not always reflect the reality of the situation, and the things I mentioned in my original post won't make the 2.5 release but need to be kept in people's minds so that certain people remember to work on them so more people than myself can benefit

                            Blender has improved remarkably from the initial NaN GPL release, and its uv unwrapping is top notch. I'm sorry if I gave you the opposite impression but it is frustratingly limited in a pipeline that includes a REYES renderer.

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