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The OS That Switched From Linux To BSD Is Now Making Its Own GUI

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  • The OS That Switched From Linux To BSD Is Now Making Its Own GUI

    Phoronix: The OS That Switched From Linux To BSD Is Now Making Its Own GUI

    JabirOS, the distribution formerly powered by Ubuntu that changed to a FreeBSD base and then proclaimed itself an independent FreeBSD fork, is trying to invent its own user-interface...

    http://www.phoronix.com/vr.php?view=MTc0MTM

  • #2
    It's not that surprising that they'd go with HTML5 and BSD, since BSD is well known for its server performance.

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    • #3
      Originally posted by phoronix View Post
      CadmiumUI has another feature, which Ubuntu and others donít have, Computer Games
      Maybe they have reverse-engineered the PlayStation 3 or 4 operating system (that if I remember well it's based on a BSD variant) and made a port.
      Or else I want the phone number of their pushers.

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      • #4
        Originally posted by profoundWHALE View Post
        It's not that surprising that they'd go with HTML5 and BSD, since BSD is well known for its server performance.
        What does serving web pages with Apache/nginx have in common with rendering them with Gecko?

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        • #5
          CadmiumUI has another feature, which Ubuntu and others donít have, Computer Games
          Do they care to explain what is it about games that sees an advantage in JabirOS over others? Is it better performance, more games, or what exactly? Last time I checked my Fedora installation was capable of running games.. lots of them!

          The new UI is original, but not necessarily better than the competition. I like how their store is well integrated into the OS, but overall the UI is very touch oriented. It also wastes a lot of screen estate. And worst of all, it's HTML driven.

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          • #6
            Well, obviously is not the same OS. It may have the same name but it's not the same OS.

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            • #7
              Indeed, I love FreeBSD, but it's a different world; you can't expect to get your games from the nice Ubuntu software center

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              • #8
                Ubuntu Games

                Maybe one day this will be good. I am no fan of Ubuntu but have these guys not heard of Steam?

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                • #9
                  Originally posted by Vash63 View Post
                  What does serving web pages with Apache/nginx have in common with rendering them with Gecko?
                  It gets massively accelerated by noscript

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                  • #10
                    Originally posted by profoundWHALE View Post
                    It's not that surprising that they'd go with HTML5 and BSD, since BSD is well known for its server performance.
                    BSD is the best choice for servers, but it's a "desktop environment", and not related to server.

                    Maybe they have reverse-engineered the PlayStation 3 or 4 operating system (that if I remember well it's based on a BSD variant) and made a port.
                    Or else I want the phone number of their pushers.
                    No, In fact, we claimed this advantage because Web-based games are more than native linux games, and that's only a joke .

                    The new UI is original, but not necessarily better than the competition. I like how their store is well integrated into the OS, but overall the UI is very touch oriented. It also wastes a lot of screen estate. And worst of all, it's HTML driven.
                    This is a good critism, but Cadmium is so young, we have touch screen ideas, but current cadmium is fully controlable by mouse and keyboard, and we're working on it, to use all of the screen estate as well.
                    Why do you dislike HTML?

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                    • #11
                      Originally posted by profoundWHALE View Post
                      It's not that surprising that they'd go with HTML5 and BSD, since BSD is well known for its server performance.
                      i'm not sure if i should lough or scream... and no, this is not kind of bsd flame at all. this statement is so hilarious in so many ways... i'm simply shocked by this nonsense.

                      Comment


                      • #12
                        Originally posted by Muhammadreza Haghiri View Post
                        Why do you dislike HTML?
                        Because HTML isn't a high performance technology. It's slow and its memory consumption is bad. It's quite hard, if not impossible, to get an HTML based UI to have a fluid, reponsive, 60fps animations.

                        Comment


                        • #13
                          Originally posted by sarmad View Post
                          Because HTML isn't a high performance technology. It's slow and its memory consumption is bad. It's quite hard, if not impossible, to get an HTML based UI to have a fluid, reponsive, 60fps animations.
                          I'm sorry but that's just WRONG. The language itself has no effect on the performance. It's the implementation, that's slow and has high memory consumption. Also it's perfectly possible to have "fluid, responsive, 60FPS animations" in HTML5. Windows 8.x's HTML5 apps do it quite well.

                          Comment


                          • #14
                            Originally posted by phoronix View Post
                            Phoronix: The OS That Switched From Linux To BSD Is Now Making Its Own GUI

                            JabirOS, the distribution formerly powered by Ubuntu that changed to a FreeBSD base and then proclaimed itself an independent FreeBSD fork, is trying to invent its own user-interface...

                            http://www.phoronix.com/vr.php?view=MTc0MTM

                            Comment


                            • #15
                              Originally posted by rstat1 View Post
                              I'm sorry but that's just WRONG. The language itself has no effect on the performance. It's the implementation, that's slow and has high memory consumption. Also it's perfectly possible to have "fluid, responsive, 60FPS animations" in HTML5. Windows 8.x's HTML5 apps do it quite well.
                              Actually the language itself has a significant effect on the factors of speed and memory consumption. The amount of assumptions that the compiler can make about the actual code itself is a direct result of the language used. Functional languages for example the compiler can make the assumption that it can multithread to its heart's content as opposed to having to rely upon the programmer to denote what can be threaded by hand due to everything being immutable.

                              For something like HTML5 the fact that it's a suggestion as opposed to a standard (loose standards aren't real standards), which the w3c has dictated must *NEVER* error off, means that the interpreter is required to be far far more complicated in order to handle people being stupid, which means significantly more memory usage, and in fact a browser is basically required to have at least 3 HTML engines (one for the strict interpretation of the standard, one for a looser interpretation of the standard, and one "people are stupid" interpretation of the standard) on top of any compatibility engines that they might want to have (because due to HTML not actually being a real standard you get to play the "Let's rely upon implementation specific behavior" game). Now this wouldn't be so bad except that it's shackled to a scripting language designed for basic interactivity, that also happens to be a loose standard that must never fail to execute. Which means more overhead, more memory usage and more undefined behavior.

                              Now not being able to get 60+FPS on a web page is a rather hyperbolic thing to say but an implementation can only be as fast as the limitations of the standard it's implementing allow it to be.

                              If you want to be using web technologies and not PNaCl, then XHTML2+, and Dart are where you should really be looking.

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