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Haiku OS Ported To 64-bit, Picks Up OpenJDK Support

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  • #16
    Originally posted by Markore View Post
    I actually do not understand neither benefits of Haiku over other systems,
    nor technologically not as a being fit to certain use case.
    Well, compared to say Linux the advantage would be that it's directly developed from top to bottom as a desktop OS which means that things like standard GUI, standard sound system, standard application API comes right out of the box. If this indeed is an advantage is of course up to each and everyone to decide, some people crave the flexibility that Linux offers where it's a kernel and you just add specific components you want, others (perhaps primary in a desktop setting) prefers a readymade fully integrated environment which is what Haiku offers.

    Personally I like both solutions as they have their relative strengths and weaknessess. Also as an old Beos afficionado I likely have a slightly less than objective attachment to Haiku (rose-tinted glasses and all that).

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    • #17
      Originally posted by kallisti5 View Post
      (source of info... i ported the latest mainline Mesa3D to Haiku)
      Hey, how's the gallium stuff coming along, real life still beating you with a stick or have you've found some spare time?

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      • #18
        Originally posted by XorEaxEax View Post
        Hey, how's the gallium stuff coming along, real life still beating you with a stick or have you've found some spare time?
        Real life is still beating me. To be honest, I got a little burned out. (doing too much in too small of a timeframe)
        Being burned out + designing a new hardware accelerated OpenGL api doesn't mix :P

        At the moment I'm fighting to get some Haiku patches checked into the build system used by VirtualBox, and getting our GSOC VirtualBox support pushed mainline.

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        • #19
          Originally posted by kallisti5 View Post
          Real life is still beating me. To be honest, I got a little burned out. (doing too much in too small of a timeframe)
          Being burned out + designing a new hardware accelerated OpenGL api doesn't mix :P

          At the moment I'm fighting to get some Haiku patches checked into the build system used by VirtualBox, and getting our GSOC VirtualBox support pushed mainline.
          Take your good time and allow yourself some serious breathing space, it's easy to get super-enhusiastic for projects like these and then burn-out and start feeling like you've failed because you can't live up to what is almost always a very unrealistic view of how much time something will take, this is why I'm always pacing myself at work (sure hope the boss doesn't read this!)

          Also don't feel that just because it's a bounty that there's some pressure or some crap, dude, it's Haiku, Valve time got nothing on us

          Take care!

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          • #20
            why are all these new systems coming out:

            haiku, morphos etc

            based on, and, backwards compatible with something else


            why not start from scratch with a highly optimized system for newer hardware where you wouldn't have to make concessions or care about compatibility with some system from the 90's.

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