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Min / Max FPS Comes To Test Results

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  • #16
    Originally posted by Michael View Post
    most of the tests don't support constant FPS dumping by the upstream game/demo. Though PTS already supports frame showing, eg demo in vdrift-FPS-monitor
    The question is why don't you do what the Windows game reviewers have been doing for a few years now in their completely closed source world? Nobody cares what the max FPS of any game is, the frame latency, the average FPS*, and minimum FPS* are what actually matter.

    * you have to round out the very high and low anomalies as well, sometimes the game's loading registers FPS far beyond the capability of the GPU for a second or 2, sometimes they spit out 0 when the game plays at well over 60 FPS.

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