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Can anyone advise on tests to run for the Blender Game Engine?

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  • #11
    Originally posted by stiiixy View Post
    According to this linkus http://blenderartists.org/forum/showthread.php?t=149326 one of the dev's was going to include a basic function in the 2.5 release (last post)
    When is Blender 2.5 due out?

    Are you able to follow up with the developer in that thread?
    Michael Larabel
    http://www.michaellarabel.com/

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    • #12
      http://www.blender.org/forum/viewtop...?p=71921#71921

      About as much as I can do here from work for the time being.

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      • #13
        Originally posted by stiiixy View Post
        http://www.blender.org/forum/viewtop...?p=71921#71921

        About as much as I can do here from work for the time being.

        Hmm, still no response in either thread.
        Michael Larabel
        http://www.michaellarabel.com/

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        • #14
          Hi Michael,

          I've been talking to people about this, and I've had a couple of people who know the code say they'd be happy to do this... it just hasn't happened yet despite gentle nudging on IRC.

          Anyway, notice that it seems to be slated for Blender 2.5 which hasn't come out yet. Time to get out the cattle prod methinks...
          Last edited by Mr_Alien_Overlord; 04-03-2009, 11:35 PM.

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          • #15
            Bit of a country boy MR. AO? Or just pure figurative? Can't say I've ever actually seen a cattle prod in use here in Aus. We just tend to make do with loud noises and lip-whistles, dogs, big sticks and (noisy) helicopter's on the bigger stations (some are bigger than Texas!). Simple things always work best

            Edit: Differentiation between metal whistle's and yer lipsth wisthlesth

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