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The Khronos Group Is Developing A New Graphics API From The Ground-Up

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  • The Khronos Group Is Developing A New Graphics API From The Ground-Up

    Phoronix: The Khronos Group Is Developing A New Graphics API To Succeed OpenGL

    The Khronos Group this morning announced OpenGL 4.5 (not OpenGL 5.0 as hoped for), but in announcing GL 4.5 from SIGGRAPH 2014 they also announced a call for participation to develop a new graphics API...

    http://www.phoronix.com/vr.php?view=MTc2MDA

  • #2
    This is the final nail in the coffin for that Vendor B proprietary API that only works on their hardware.

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    • #3
      Originally posted by phoronix View Post
      Phoronix: The Khronos Group Is Developing A New Graphics API To Succeed OpenGL

      The Khronos Group this morning announced OpenGL 4.5 (not OpenGL 5.0 as hoped for), but in announcing GL 4.5 from SIGGRAPH 2014 they also announced a call for participation to develop a new graphics API...

      http://www.phoronix.com/vr.php?view=MTc2MDA
      Why not take Gallium as a basis ?

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      • #4
        Originally posted by doom_Oo7 View Post
        Why not take Gallium as a basis ?
        Gallium is (inspired by) DX10.

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        • #5
          Originally posted by GT220 View Post
          This is the final nail in the coffin for that Vendor B proprietary API that only works on their hardware.
          Do you mean nvidia physix?

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          • #6
            Originally posted by eydee View Post
            Do you mean nvidia physix?
            PhysX is not an API, it's middleware.

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            • #7
              So...OGL 3.0 is finally getting released?

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              • #8
                Originally posted by gamerk2 View Post
                So...OGL 3.0 is finally getting released?
                I have the feeling this is going te be more like a cross-vendor Mantle.

                Comment


                • #9
                  Originally posted by doom_Oo7 View Post
                  Why not take Gallium as a basis ?
                  Gallium isn't a graphics API. It's an architecture for writing drivers. Nothing more.

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                  • #10
                    Hopefully the new API and Webgl/Opengl ES are kept in sync better than how it is currently.

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                    • #11
                      Originally posted by blackout23 View Post
                      Gallium isn't a graphics API. It's an architecture for writing drivers. Nothing more.
                      My apologies. I should have been more explicit I guess. Gallium state tracker and intermediate shader language are modeled after DX10.

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                      • #12

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                        • #13
                          Originally posted by log0 View Post
                          My apologies. I should have been more explicit I guess. Gallium state tracker and intermediate shader language are modeled after DX10.
                          Yes that's correct. I hope that with the new API there won't be as much variation in terms of performance and quality/correctness between vendor drivers anymore.

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                          • #14
                            Originally posted by gamerk2 View Post
                            So...OGL 3.0 is finally getting released?
                            Indeed.

                            I pretty much read this article as a middle finger to all those CAD devs who went apesh*t when Khronos wanted to break backwards compatibility.

                            I approve of this new venture.

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                            • #15
                              Originally posted by My8th View Post
                              Hopefully the new API and Webgl/Opengl ES are kept in sync better than how it is currently.
                              Hopefully the new API wont be in sync with the legacy stuff ever (hope I dint misunderstood what you meant).
                              Its time for a clean-sheet approach, a compromise with OpenGL will lead to big discussions and delays and I cant imagine it helping in any way whatsoever. Building a Legacy OpenGL layer on top of it should be feasible though and completely unrelated to the design of the API.

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