Yeah, I think that would be accelerating the parts which are a good fit with shader processing. The nice things about going with shaders are (a) to a large extent the same code can run on hardware from multiple vendors and generations, (b) the same framework can be used for codecs such as Theora which do not have support in the dedicated decoder hardware anyways. I think ON6 (Flash) falls into this category as well but not 100% sure.
No announcement yet.
X.Org SoC: Gallium3D H.264, OpenGL 3.2, GNU/Hurd