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What Do You Want From Linux GPU Drivers In 2010?

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  • #31
    Originally posted by Pfanne View Post
    afaik gallium supports opengl1.4 and 2.0
    I think it's OpenGL ES it supports not plain old OpenGL

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    • #32
      Originally posted by Michael View Post
      But first you need game developers to start better supporting Linux...
      You mean you want a native install in linux?

      I would think that openGL3.x would be the first steps to better stupporting linux

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      • #33
        Good question, but easy one

        FOSS drivers:
        • complete KMS & Gallium3D

        binary blobs:
        • deprecation and reassigning freed resources to improve FOSS code

        Now don't get me wrong, I'm not exactly a FOSS zealot, it's just that the whole "practical experience" thing confirmed all the objections anyone ever had against binary blobs beyond any doubt.

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        • #34
          Originally posted by castlefox View Post
          You mean you want a native install in linux?

          I would think that openGL3.x would be the first steps to better stupporting linux
          I really don't think openGL 3.x support is what is holding back game developers on linux. Various levels of openGL have been supported through the years equal to their DX counterparts and that still didn't mean more games on linux. openGL is just one small part in the decision to port and develop in linux.

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          • #35
            Originally posted by FireBurn View Post
            I think it's OpenGL ES it supports not plain old OpenGL
            the 300g driver supports opengl2.1
            so im pretty sure we have opengl 1.4 support in gallium

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            • #36
              One Gallium driver to rule them all!

              Or just R700 Classic MESA:
              1. power management
              2. video playback
              3. GLSL

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              • #37
                ATI/fglrx :
                1. Video Acceleration
                2. OpenGL/Xrender performance increase.
                3. Better support for hon :P

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                • #38
                  Originally posted by Zajec View Post
                  [ATI]
                  1) Finish power management (avoid corruptions)
                  5) Start working on r600g
                  7) Publish (?) r8xx 2D support
                  8) 3D for r8xx

                  [Gallium]
                  1) Accelerate H264 decoding
                  *

                  (1,2,3,4,5,6,7,8,9,10 characters. Are you happy!? -.- )
                  ## VGA ##
                  AMD: X1950XTX, HD3870, HD5870
                  Intel: GMA45, HD3000 (Core i5 2500K)

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                  • #39
                    Originally posted by deanjo View Post
                    I really don't think openGL 3.x support is what is holding back game developers on linux. Various levels of openGL have been supported through the years equal to their DX counterparts and that still didn't mean more games on linux. openGL is just one small part in the decision to port and develop in linux.
                    I know that might not always = more games in linux.

                    Better opengl3.x support would be great because a game developer wont make a 3.x game if there is no hardware out there for consumers to play the game on.

                    I would think having more game developers familiar with open gl would be better than dx only.

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                    • #40
                      I'd like to be able to play Warcraft 3 under wine on either i965 driver or the radeon driver without software rendering fallbacks

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                      • #41
                        I want graphics development to unite behind Gallium3D. And I would really like to see Intel get behind this so that Tungsten/VMware doesn't have to do the work for them.

                        And then, of course, I want lots of state trackers.

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                        • #42
                          Forgot one thing.... complete and open psb drivers would be nice...

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                          • #43
                            I like Zajec's ATI list in terms of priority and feasibility.

                            Saying that you want full OpenGL 3.x support, a gallium driver, and video decode acceleration ASAP sounds like asking Santa for a pony.

                            EDIT: I want a pony, or maybe even a unicorn
                            Last edited by DanL; 01-21-2010, 12:28 PM.

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                            • #44
                              Stable function deployment

                              I'd like the development groups and distributions to deploy stable code incrementally, to avoid the video fiasco that happened at the end of 2008 through most of 2009.

                              Creating unstable code for testing is great - release early and often. But deploying that unstable code as the default for end-users just leaves a bad experience.

                              Distributions (I'm looking at you Fedora and Ubuntu) need to select stable video drivers and support code as defaults. End users don't file bug reports, so regressing their video only makes them angry. Having a stable base to revert to makes bug reporting easier for those that do report bugs.

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                              • #45
                                Originally posted by castlefox View Post
                                I know that might not always = more games in linux.

                                Better opengl3.x support would be great because a game developer wont make a 3.x game if there is no hardware out there for consumers to play the game on.

                                I would think having more game developers familiar with open gl would be better than dx only.
                                Couple of problems there, one of them is that game development schools and classes focus on DX development the other is that most game developers that do support openGL will recommend the blobs because of their optimized GL stacks vs a generic Mesa stack for performance reasons.

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