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DRM Changes For Linux 2.6.32 Kernel

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  • #16
    Originally posted by lbcoder View Post
    Catalyst will NEVER be compatible with it. You are going to have to entirely disable it in order for catalyst to work. That means ensuring that the applicable modules aren't loaded at bootup. No matter anyhow since catalyst is almost obsolete now, just a few more bug fixes for the open source driver and you'll never need catalyst again.
    I meant that if it is going to be compatible with the kernel, I already knew that I would have to disable KMS. I guess it all depends on what Ubuntu does for 10.04.

    Anyway, I see your point, but I think it'll take a few more months (maybe a year?) for the open source driver to match Catalyst feature set.

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    • #17
      Originally posted by Fixxer_Linux View Post
      Does this 3D support for R600/R700 means that I'll be able to play UT2K4 or Heroes of Newerth with my ATI HD4870 with this open-source driver, getting ride of fglrx ?
      Yes! that will be the future! but!:::BUT!!! you need to wait a half year becouse the opensource driver do still not have mainfeatures like OpenGL2.1 or OpenGL3.2

      in the future the opensource driver will be full-featured!

      soooo only wait and see how fast the opensource driver grow!

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      • #18
        Originally posted by lbcoder View Post
        Catalyst will NEVER be compatible with it. You are going to have to entirely disable it in order for catalyst to work. That means ensuring that the applicable modules aren't loaded at bootup. No matter anyhow since catalyst is almost obsolete now, just a few more bug fixes for the open source driver and you'll never need catalyst again.
        bugfixes??? LOL... the opensource driver do not have OpenGL2.1 or OpenGL3.2...

        YES FIX THAT BUG!

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        • #19
          Originally posted by nanonyme View Post
          Even though I aren't pro-DRM, I think it still makes sense to use Rights instead of just twisting it into what you think it means. There is no such word as Restriction in the term.
          That's just what it is. DRM is used to manage restrictions to content. It is never used to give you more than the 100% control you would have had without DRM.

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          • #20
            Originally posted by Remco View Post
            That's just what it is. DRM is used to manage restrictions to content. It is never used to give you more than the 100% control you would have had without DRM.
            Actually it is used to enforce that people who own full rights to digital content can get their demands on how you should be allowed to use their digital content after purchasing a copy respected. Yes, it's about restrictions, yes, it's not fully legal in all countries but it is about protecting copyrights for digital content, therefore Digital Rights Management is justified. (actually DRP - Digital Rights Protection - would be more precise, DRM has little to do with management)

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            • #21
              Originally posted by nanonyme View Post
              Actually it is used to enforce that people who own full rights to digital content can get their demands on how you should be allowed to use their digital content after purchasing a copy respected. Yes, it's about restrictions, yes, it's not fully legal in all countries but it is about protecting copyrights for digital content, therefore Digital Rights Management is justified. (actually DRP - Digital Rights Protection - would be more precise, DRM has little to do with management)
              I'd argue that Digital Restrictions Management (or Enforcement) is also justified, since it disrespects the customer by limiting what he can do with his property (which goes far beyond what Copyright Law would limit).

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              • #22
                Originally posted by Remco View Post
                I'd argue that Digital Restrictions Management (or Enforcement) is also justified, since it disrespects the customer by limiting what he can do with his property (which goes far beyond what Copyright Law would limit).
                Actually technically I think their claim is that it doesn't become your property when you buy it. You just obtain right to use it, with limitations. Whether this is actually legal is another issue.

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                • #23
                  Originally posted by nanonyme View Post
                  Actually technically I think their claim is that it doesn't become your property when you buy it. You just obtain right to use it, with limitations. Whether this is actually legal is another issue.
                  Without signing a contract, by buying it, you own the thing. "Owning" something in the normal sense means that you have the right to do anything with it except distribute copies of it (this is also true of TVs and clothes). There is no way that a distributor can only give away the right to 'use' a product in a particular way without you signing a contract.

                  But DRM always enforces extra restrictions, which are not mandated by Copyright Law. So in reality, DRM has nothing to do with the distributor's rights. It has to do with the distributor's power.

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                  • #24
                    Originally posted by Remco View Post
                    Without signing a contract, by buying it, you own the thing. "Owning" something in the normal sense means that you have the right to do anything with it except distribute copies of it (this is also true of TVs and clothes). There is no way that a distributor can only give away the right to 'use' a product in a particular way without you signing a contract.
                    Well, that's how they see it. I didn't say it's in any means according to any laws. (nor did I actually say it's against either; in either case contact your lawyer and sue them if you're unhappy)

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                    • #25
                      Originally posted by Remco View Post
                      Without signing a contract, by buying it, you own the thing. "Owning" something in the normal sense means that you have the right to do anything with it except distribute copies of it (this is also true of TVs and clothes). There is no way that a distributor can only give away the right to 'use' a product in a particular way without you signing a contract.

                      But DRM always enforces extra restrictions, which are not mandated by Copyright Law. So in reality, DRM has nothing to do with the distributor's rights. It has to do with the distributor's power.
                      Depends largely on where you live.

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                      • #26
                        I've tried out this new code, on my HD4650. The X starts, openGL working faster than with fglrx. However I've a big problem:
                        I have a second card. A Hauppauge PVR350. I have a dual-head configuration (radeon-monitor/hauppauge-TV). Whenever I start mythfrontend the X restart. Has anyone any idea why?

                        Plus I have random graphical glitches if the compositing is on.

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                        • #27
                          Pulled into the linux main tree!

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                          • #28
                            The Intel GPU reset support also went in. That's pretty cool, all the recent stability work Intel's done is really paying off.

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                            • #29
                              unfortunately even with the latest changes I'm still getting some random lockups with KMS on my 3470 mobility few seconds after starting up X Has anyone else been experiencing something similar? I found that using a non-preemptive kernel and building drm as a module instead of having it builtin helps a bit, but sometimes (say one time every five) it would still hang.. And when the laptop crashes, nothing ever gets written in the system logs, so I have no idea on how to get some debugging info to file a bug report with ! Any ideas on how to catch this kind of wrong behaviour?

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                              • #30
                                Originally posted by whizse View Post
                                At least not HoN, there's still problems with Mesa for this particular game.
                                Updates to HoN have fixed the problems Mesa had with the shaders.

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