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X.Org 7.5 Release Schedule Revised For July

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  • #16
    Originally posted by R3MF View Post
    i certainly hope so as i want to see this in opensuse 11.2.
    July 31 is OpenSuse 11.2's "Feature and version freeze for the base system" milestone. With the Xorg release planed for the middle of July it could be a close call especially if they are running late.

    http://en.opensuse.org/Roadmap/11.2

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    • #17
      DRI2? MPX? xorg 7.5 would seem to me the the most significant release of X in some time- maybe since XFree86 forked- and maybe you could go as far as saying this is the most significant release of X since its inception? I just did!

      xorg 7.5! Gallium in Mesa! Public R600/R700 driver trees! 2009 is truly the year when everything aligns (at least improves SIGNIFICANTLY) for the open source graphics stack and why the post-Karmic Linux gaming world could be entirely different beast to its currently wimpy self.

      Jaunty is barely a warm up - it'll be be post-Karmic distros that'll really be giving Ballmer a headache, headache HEADACHE!!!

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      • #18
        I don't see it happening. To equal Windows' functionality you would need a load of packages. Those packages probably wouldn't integrate as well as the Windows components do.

        Another part of the problem is choice. Do I target my app for ALSA, PulseAudio, or OSS4?

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        • #19
          There's an easy answer for the sound problem: target the pulseaudio-safe subset of ALSA by targeting the ALSA-safe subset of OSS

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          • #20
            Originally posted by Jimmy View Post
            July 31 is OpenSuse 11.2's "Feature and version freeze for the base system" milestone. With the Xorg release planed for the middle of July it could be a close call especially if they are running late.

            http://en.opensuse.org/Roadmap/11.2
            i see what you are saying, but it would be a great disappointment if suse failed to ship with 7.5.

            presumably ubuntu 8:10 and fedora 12 would miss out too.

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            • #21
              Originally posted by wswartzendruber View Post
              I don't see it happening. To equal Windows' functionality you would need a load of packages. Those packages probably wouldn't integrate as well as the Windows components do.

              Another part of the problem is choice. Do I target my app for ALSA, PulseAudio, or OSS4?
              Just use OpenAL like all sane cross-platform developers? It's the same sound API in Windows, Linux, BSD's, Solaris and so.

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