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  • #21
    Originally posted by wswartzendruber View Post
    I don't see it happening. To equal Windows' functionality you would need a load of packages. Those packages probably wouldn't integrate as well as the Windows components do.

    Another part of the problem is choice. Do I target my app for ALSA, PulseAudio, or OSS4?
    Just use OpenAL like all sane cross-platform developers? It's the same sound API in Windows, Linux, BSD's, Solaris and so.

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