Have you tried making the SDL2 games (e.g. Xonotic) use the wayland backend using SDL_VIDEODRIVER=wayland?
Sadly, using the wayland backend breaks relative mouse motion in at least Xonotic (i.e. you can only turn ~300? horizontally, which obviously makes the game unplayable).
Sadly, using the wayland backend breaks relative mouse motion in at least Xonotic (i.e. you can only turn ~300? horizontally, which obviously makes the game unplayable).
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