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Wayland-based Compositor With An Oculus Rift

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  • Wayland-based Compositor With An Oculus Rift

    Phoronix: Wayland-based Compositor With An Oculus Rift

    The "Motorcar Compositor" is an interesting Wayland-based compositor that supports using an Oculus Rift and Razer Hydra with support for 3D windows...

    http://www.phoronix.com/vr.php?view=MTcyMTI

  • #2
    seems pretty useless and gimmicky, but still AWESOME at the same time. However, if set up properly, it could put a whole new meaning to multiple workspaces.

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    • #3
      Originally posted by schmidtbag View Post
      seems pretty useless and gimmicky, but still AWESOME at the same time. However, if set up properly, it could put a whole new meaning to multiple workspaces.
      Not useless, instead of buying 3 screens, I would have one occulus desktop. And windows placed in a 3D physical environement could be way more intuitive than every single 2D desktop.

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      • #4
        That's pretty darn neat. I don't know if that is the best way to handle text-based 2D applications, but it has potential for applications built around 3D displays, and seems like it can simulate a lot of screen estate.

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        • #5
          Compiz/Beryl ain't got no shit on this. Needs a skybox and some floating panel, where you can minimize windows to and launch new applications.

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          • #6
            WOW

            WOW!!! I've been waiting this for years! Now I will be able to hack into the NSA like in Hollywood movies while I stream everything on YouTube and get a lot of likes on Facebook! So awesome! Yes, please!

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            • #7
              I really like where these 3D, multi-monitor replacement systems are going. At some point, potentially very soon, physical constraints on computer-visual interaction will be a thing of the past. Right now it's largely unusable, but I think these sorts of demo videos will, decades from now, bear a little resemblance to the famous "Mother of All Demos"
              https://www.youtube.com/watch?v=yJDv-zdhzMY

              Also, I wonder if there is any crossover, design wise or code wise, with the Ibex project:
              http://hwahba.com/ibex/

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              • #8
                Any idea how the colored cube is implemented? I thought Wayland clients provided 2D surfaces to the compositor, not 3D objects.

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                • #9
                  Originally posted by schmidtbag View Post
                  seems pretty useless and gimmicky, but still AWESOME at the same time. However, if set up properly, it could put a whole new meaning to multiple workspaces.
                  i'd say it's awesome as show of what wayland compositor can actually do. same as this one http://www.youtube.com/watch?v=_FjuP...iQc7b5mw1iZUgB

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                  • #10
                    Originally posted by sarmad View Post
                    Any idea how the colored cube is implemented? I thought Wayland clients provided 2D surfaces to the compositor, not 3D objects.
                    Maybe the client's texture is just mapped to a cube ? Or maybe the cube isn't even a client wayland app, but just a feature of the compositor ?

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                    • #11
                      Originally posted by doom_Oo7 View Post
                      Maybe the client's texture is just mapped to a cube ? Or maybe the cube isn't even a client wayland app, but just a feature of the compositor ?
                      He actually implemented the concept of 2D, 2.5D and 3D window in his compositor, so the cube is probably a 3D client

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                      • #12
                        Originally posted by gufide View Post
                        He actually implemented the concept of 2D, 2.5D and 3D window in his compositor, so the cube is probably a 3D client
                        I assume in this case the compositor is not a standard Wayland compositor, or is it?

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                        • #13
                          Originally posted by gufide View Post
                          He actually implemented the concept of 2D, 2.5D and 3D window in his compositor, so the cube is probably a 3D client
                          Then it would be an extension to the wayland spec, wouldn't it ?

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                          • #14
                            Originally posted by doom_Oo7 View Post
                            Then it would be an extension to the wayland spec, wouldn't it ?
                            I don't know the technical aspects of this feature, the code is on github so you're free to check!

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                            • #15
                              Originally posted by gufide View Post
                              Not useless, instead of buying 3 screens, I would have one occulus desktop. And windows placed in a 3D physical environement could be way more intuitive than every single 2D desktop.
                              Actually thats why I bought the rift SDK 2. Just for that. I can spend money on a very expensive monitor with special anti-glare coating, and have a very expensive card just to drive the enormous amount of pixels a screen these days have (>2.5k), or I can have a mediocre card, and a rift at 1/2 the price and hope something like this turns up, or try looking at compositing myself. Even the 15 year old bigger than screen scrollable desktop would have worked.

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