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Wayland Support Merged Into XBMC

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  • #16
    Originally posted by MartinN View Post
    Wonder what made him jump ship at Canonical....
    http://www.phoronix.com/scan.php?pag...tem&px=MTMyMTc

    http://www.ubuntuvibes.com/2012/11/l...canonical.html

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    • #17
      Originally posted by xeekei View Post
      Steam OS will just be Steam Big Picture, which is already available. Yet XBMC lives on. And unless you all of a sudden can watch films via Steam, I don't even get what you're basing your ideas on.
      You can watch films via steam, at least one film - Indie game the movie is distributed via steam. That said XBMC is so much more.

      BTW - I've no idea how good Mir is, it might be the best piece of tech in the world, but news like this make me regret that Ubuntu abandoned Wayland, simply a wide adoption across different projects is important...

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      • #18
        Originally posted by sacridex View Post
        How long will it take for it to land in Raspbmc?
        It probably won't, Raspbmc renders XBMC using the framebuffer instead of Xorg so it's already quite light on resources, I doubt there would be much that Wayland could improve on that in terms of performance.

        That said, this does make Wayland more attractive on other Raspberry Pi distros as a potential windowing system since it's lighter than X11 and is accelerated on the Pi.

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        • #19
          Something missed to highlight is that it's important to add that this is only initial support of Wayland into XBMC to get them started on using it all.

          So it not yet a fully featured production ready feature in XBMC just by adding this initial patch, see the full description of the patch by smspillaz

          http://github.com/xbmc/xbmc/pull/2978
          Implemented initial support for display and input on wayland compositors

          ...

          The following items are not implemented yet:
          • Dirty regions (requires core work to support EGL_EXT_buffer_age)
          That is, among other things that are not yet ready yet is specifically the Dirty Regions / Dirty Texture feature mentioned by others here.

          That means that XBMC rendering will indeed not yet be close to efficient on Wayland until Dirty Regions / Dirty Texture support is also added later.

          It is at least a very good start, and other developers will begin to assist on this too now that Wayland support is in upstream in XBMC mainline

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          • #20
            Something missed to highlight is that it's important to add that this is only initial support of Wayland into XBMC to get them started on using it all.

            So it not yet a fully featured production ready feature in XBMC just by adding this initial patch, see the full description of the patch by smspillaz

            Implemented initial support for display and input on wayland compositors

            ...

            The following items are not implemented yet:
            • Dirty regions (requires core work to support EGL_EXT_buffer_age)
            That is, among other things that are not yet ready yet is specifically the Dirty Regions / Dirty Texture feature mentioned by others here.

            That means that XBMC rendering will indeed not yet be close to efficient on Wayland until Dirty Regions / Dirty Texture support is also added later.

            It is at least a very good start, and other developers will begin to assist on this too now that Wayland support is in upstream in XBMC mainline

            Comment

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