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There's One Week To Go Until SIGGRAPH 2015, Likely Vulkan News

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  • There's One Week To Go Until SIGGRAPH 2015, Likely Vulkan News

    Phoronix: There's One Week To Go Until SIGGRAPH 2015, Likely Vulkan News

    Next week is the annual SIGGRAPH event happening in Los Angeles...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    What if they release OpenGL 4.6 instead or as well as Vulkan?

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    • #3
      A celebrity panel conducting a course on how to develop games for the new Gen of APIs- Vulkan and DX12.

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      • #4
        Originally posted by Imroy View Post
        What if they release OpenGL 4.6 instead or as well as Vulkan?
        Releasing 4.6 and extension for accepting SPIRV byte code would be acceptable to many at the moment.

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        • #5
          Originally posted by Imroy View Post
          What if they release OpenGL 4.6 instead or as well as Vulkan?
          Why shouldn't they? 4.5 was released a year ago. OpenGL isn't legacy, maybe they will release an ES 3.2 too.

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          • #6
            There was also a Vulkan/DX12 Talk by AMD at GDC in Germany yesterday, but no slides. Only found two guys who did a tweet about it.

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            • #7
              There will be an update on the state of Vulkan and OpenGL.

              It would probably still be more than a year until we get stable Vulkan support, and I hope there will be at least another minor OpenGL update. I'm hoping for more standardized bindless extensions, command lists and conservative raster, all of which is already supported by Nvidia.

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              • #8
                Originally posted by Imroy View Post
                What if they release OpenGL 4.6 instead or as well as Vulkan?
                I fully expect them to. They've explicitly said that OpenGL is not dead, and will continue to exist. Adding some Vulkan interop capabilities (such as allowing SPIR-V shaders) would be a great addition.

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                • #9
                  Khronos standards are fundamental to many of the technologies on display at SIGGRAPH. Look for the examples of the latest updates of many of our APIs in many of our members’ and partners’ booths


                  • Vulkan Progress Report:
                    • Introduction, goals, status: Tom Olson, Vulkan Working Group Chair, ARM
                    • Vulkan ecosystem support: Jens Owen, LunarG
                    • Window system integration: Alon Or-bach, Vulkan WSI TSG Chair, Samsung
                    • What?s changed since GDC: Jesse Barker, ARM
                    • Some cool things about Vulkan: Tobias Hector, Imagination Technologies
                    • Platform and hardware support: Members and community
                  "Progress Report", "Goals", "Status" doesn't make it sound like a Vulkan 1.0 release with drivers is likely next week.
                  It will be interesting to hear about the Window system integration. I hope they have a Wayland extension.
                  It's interesting that Samsung holds the WSI Talk. Bryce Harrington of Samsung is also currently in charge of Wayland/Weston project leadership.
                  Last edited by blackout23; 06 August 2015, 10:02 AM.

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                  • #10
                    Well as they released SPIR provisional specification so they could also release some preview specification?

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