Announcement

Collapse
No announcement yet.

BioShock Infinite Is Almost Working Fine For Mesa Drivers

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #21
    Originally posted by eydee View Post
    The official requirements are simply incorrectly written. The developer on the forums and github always said 4.3 as far as I know.
    Of course they always have right to change things without notice But user should be properly informed in official requirement before buying

    Not sure how many goes to forums and githubs to buy games

    So do you see what one lazy porter does, write incorrect requirements, mesa devs found game does not run... then Michael (while false believing req are true) also write another incorrect article... everybody is happy
    Last edited by dungeon; 27 July 2015, 06:44 PM.

    Comment


    • #22
      Originally posted by whitecat View Post

      I expect ARK: Survival Evolved to be playable
      It's an GL3 game (Unreal engine ?) but it doesn't work at all for the moment : Bug 91251 - [r600g] "ARK: Survival Evolved" game: shader errors



      Maybe some community users will be happy to buy you some games.

      *Works here, there are some minor corruption issues I'm working out with the RadeonSI folks on IRC, but for the most part it is 100% playable. I don't know about r600g support however.

      For radeonsi, you should use LLVM trunk / git mesa master to play the game.

      They don't have GL4 support in ARK yet, and I'm hoping they'll let us know when since UE4 supports it.
      Last edited by spstarr; 27 July 2015, 07:51 PM.

      Comment


      • #23
        Originally posted by haagch View Post
        I would rather like to see the existing driver being fixed. csgo on pitcairn and presumably tahiti is pretty much unplayable on mesa git still. Today I made this video: https://www.youtube.com/watch?v=yLeA3eqW8z8 Note the sub 60 fps performance on lowest settings. Here are a few screenshots of the glitches: https://imgur.com/a/fhpm1
        With highest settings the glitches get even more annoying: https://www.youtube.com/watch?v=i_254gH2ztg

        Other than that I look forward to unreal engine's opengl 4.3 support. It requires compute shaders, so it will take some time though.
        Have you reported any of these bugs?

        Comment


        • #24
          Originally posted by mmstick View Post
          Have you reported any of these bugs?
          Those are known SI bugs, people can fill hundreds o bugs about same issue but that does not really help

          Have you read bugzilla?
          Last edited by dungeon; 27 July 2015, 10:48 PM.

          Comment


          • #25
            Originally posted by dungeon View Post
            Of course they always have right to change things without notice But user should be properly informed in official requirement before buying
            Yes, they can even change the code while leaving the files untouched. VP has always been into miracles and magic.
            The real problem is the store page is being maintained by 2k, while the game is being made by VP. Communication between them barely exists, if at all.

            Comment


            • #26
              Originally posted by haagch View Post
              I would rather like to see the existing driver being fixed. csgo on pitcairn and presumably tahiti is pretty much unplayable on mesa git still. Today I made this video: https://www.youtube.com/watch?v=yLeA3eqW8z8 Note the sub 60 fps performance on lowest settings. Here are a few screenshots of the glitches: https://imgur.com/a/fhpm1
              With highest settings the glitches get even more annoying: https://www.youtube.com/watch?v=i_254gH2ztg
              There are 18 patch serie posted on ml by Marek, one of them mention posibility to fix corruptions on SI cards and GPU perf, etc... so you might want to try those

              Comment


              • #27
                Ah, these are the patches I have seen here: http://cgit.freedesktop.org/~mareko/mesa/log/?h=master

                I can confirm, glitches are gone. Thank you, marek!
                But performance is still very bad.

                I'm uploading a quick video here: https://www.youtube.com/watch?v=4WsA7ASD8Q4

                Oh nice, The Talos Principle should be fixed too: http://cgit.freedesktop.org/~mareko/...a5872375d2481c
                Last edited by haagch; 28 July 2015, 11:41 AM.

                Comment


                • #28
                  Besides Bridgman and Marek, who else from AMD posts patches to radeonSI or fix the user facing bugs?

                  Comment


                  • #29
                    Originally posted by andrei_me View Post
                    Besides Bridgman and Marek, who else from AMD posts patches to radeonSI or fix the user facing bugs?
                    Anybody from AMD driver team post patches and fix bugs of course, Alex, Christian, Michel, Tom... but Mesa bugs primarly Marek, because that is his area of expertise.

                    There are patches from RH guys of course, occasionally from other mesa developers and sometimes also from community/users.

                    haagch

                    Cool... i guess we can now close half bugs on bugzilla
                    Last edited by dungeon; 28 July 2015, 12:32 PM.

                    Comment


                    • #30
                      Originally posted by andrei_me View Post
                      Besides Bridgman and Marek, who else from AMD posts patches to radeonSI or fix the user facing bugs?
                      Arbitrarily dividing the radeonSI stack into four parts:

                      - Marek, Michel & Tom are the main ones posting to the radeonSI pipe driver in mesa,

                      - Michel, Christian and Marek are the main ones posting to the radeon winsys in mesa

                      - Tom and Matt (arsenm) are the main ones posting to the radeonSI shader compiler in the llvm tree

                      - Alex Christian and Michel are the main ones post to the kernel and userspace components that radeonSI runs on

                      There are other AMD developers, and radeonSI stack gets a lot of important contributions from non-AMD developers as well.

                      That said, to the best of my knowledge I have not yet contributed a fix to radeonSI myself
                      Last edited by bridgman; 28 July 2015, 01:44 PM.
                      Test signature

                      Comment

                      Working...
                      X