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Valve Funds Glassy Mesa Development For Better Driver Performance

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  • Valve Funds Glassy Mesa Development For Better Driver Performance

    Phoronix: Valve Funds Glassy Mesa Development For Better Driver Performance

    Valve has funded work by LunarG on a project codenamed "Glassy Mesa" to deliver potential performance improvements on the open-source Mesa graphics driver stack...

    http://www.phoronix.com/vr.php?view=MTcxMzk

  • #2
    I'll buy the shit out of Valve games if they continue to fund Mesa development like this. Albeit, this looks mostly like experimental work. I also wonder how this works with AMD, who already have the radeonSI shader code in llvm.

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    • #3
      Originally posted by zanny View Post
      Albeit, this looks mostly like experimental work. I also wonder how this works with AMD, who already have the radeonSI shader code in llvm.
      If I remember correctly radeonsi llvm backend (like Vadim's SB) runs in final step to schedule GPU instructions and represent stuff to the GPU. All GlassyMesa magic happens before Gallium TGSI IR stage.



      Nice work Valve

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      • #4
        Ah Valve. You're some of my favourite people.

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        • #5
          Valve Rocks!

          Valve is indeed rocking, one of the few companies that is contributing to the world and needs our support.

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          • #6
            Originally posted by TheOne View Post
            Valve is indeed rocking, one of the few companies that is contributing to the world and needs our support.
            Valve is cool, but contribution which we all can benefit from is only a side effect of their new business which SteamOS is going to be. Remember how much they take from work already done in Linux world and compare it to how much they give back. Suddenly their contributions are not looking that impressive anymore.

            However, I'm glad they are here obviously and as a fan of mesa this project sounds awesome

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            • #7
              Originally posted by gutigen View Post
              Remember how much they take from work already done in Linux world and compare it to how much they give back. Suddenly their contributions are not looking that impressive anymore.
              I pretty sure they didn't get any real profit from releasing SteamOS for now. Might be you know any other game development company that contributed into Linux open source drivers that much?

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              • #8
                As i know intel will not use that . So this is only an experiment, if and only if Valve decide to use it .

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                • #9
                  Originally posted by _SXX_ View Post
                  I pretty sure they didn't get any real profit from releasing SteamOS for now. Might be you know any other game development company that contributed into Linux open source drivers that much?
                  Loki games?

                  In all seriousness, this is a pretty long-term investment, and I'm glad that valve seems to be sufficiently profitable to be able to do this and survive

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                  • #10
                    Originally posted by dungeon View Post
                    As i know intel will not use that .
                    Why do you think so?
                    Intel only was against using LLVM inside their own driver when these optimizations done before driver get the shader.

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