But let's look at the situation realistically - what will you gain if geometry shaders get implemented for SB? It's not like SB is powerful enough to actually run the things that rely on geometry shaders. You get prettier glxinfo output, and can maybe marvel at some demo running at low fps, and that's that. So I find posts like rikkinho's beyond silly.
No announcement yet.
LLVMpipe Gallium3D Now Exposes GLSL 3.30