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Mesa "Flatland" GLSL IR Proposal

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  • Mesa "Flatland" GLSL IR Proposal

    Phoronix: Mesa "Flatland" GLSL IR Proposal

    A new GLSL intermediate representation (IR) approach has been proposed for Mesa in replacing its existing tree-based representation for shaders...

    http://www.phoronix.com/vr.php?view=MTU5NTQ

  • #2
    The FOSDEM talk was interesting, but does the tree IR really need to be completely removed? Maybe the SSA optimisations could be done on the flat IR and the instruction selection on the tree IR which makes pattern matching easier.

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