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Major OpenGL 4.1 Feature Almost Ready For Mesa

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  • #11
    Originally posted by turol View Post
    Rendering all faces of a cube shadow map (or any cube map render target really) with one render pass.
    Incorrect. What you're talking about is layered rendering, which is part of GL 3.2.

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    • #12
      Originally posted by stalkerg View Post
      Where GLSL 1.5 and geom for R600?
      AFAIK the only thing missing for GLSL 1.5 is geom and that's actually being worked on.

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