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BGFX Makes It Easy Targeting Multiple Rendering APIs

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  • #11
    Originally posted by zester View Post
    Is Mesa's OpenVG and Nvidia Path Rendering something you would be willing to consider including at some point?
    I haven't consider that at all. But I might port something like nanovg (https://github.com/memononen/nanovg) to bgfx API.

    Originally posted by zester View Post
    Isn't OpenGL ES 3 something you get for free via OpenGL 4.3, just wondering why there is OpenGL ES 3 support and not OpenGL 4.3+ support.
    I'm using feature set I support for API versioning. There are no GL4 features in bgfx yet, and GL4 is not much different API to be listed there separately (like DX11). Once there is feature that can't be listed under lower version GL (for example compute shaders) I'll update supported GL version.

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    • #12
      Originally posted by bkaradzic View Post
      I haven't consider that at all. But I might port something like nanovg (https://github.com/memononen/nanovg) to bgfx API.
      Cool thanks for sharing the link I wasn't aware of that library.

      Originally posted by bkaradzic View Post
      I'm using feature set I support for API versioning. There are no GL4 features in bgfx yet, and GL4 is not much different API to be listed there separately (like DX11). Once there is feature that can't be listed under lower version GL (for example compute shaders) I'll update supported GL version.
      Ok I was just wonder, It seamed strange that there was OpenGL ES 3 support but not OpenGL 4.3 as OpenGL 4.3 provides full compatibility with OpenGL ES 3.0

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