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NVIDIA Publishes Vendor-Neutral GL Dispatch Library

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  • NVIDIA Publishes Vendor-Neutral GL Dispatch Library

    Phoronix: NVIDIA Publishes Vendor-Neutral GL Dispatch Library

    Proposed nearly one year ago was a new Linux OpenGL ABI by Andy Ritger of NVIDIA. Among the reasons for this proposal of a new ABI included EGL becoming the future over GLX, OpenGL advancing greatly, and issues surrounding each vendor/driver shippimg their own libGL.so.1 file. As part of making this work finally become a reality, NVIDIA has published the code to libglvnd, an OpenGL vendor-neutral dispatch library...

    http://www.phoronix.com/vr.php?view=MTQ0NzU

  • #2
    Not overwriting system libgl will really help bumblebee.

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    • #3
      Looks very good. Thank you Nvidia!

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      • #4
        Thank you NVIDIA!! ;-)

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        • #5
          Wayland?

          Do I read it correctly as the way to support Wayland and Mir?

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          • #6
            Originally posted by makson View Post
            Do I read it correctly as the way to support Wayland and Mir?
            I was also wondering if this has anything to do with a future method to do this. It sounds related. Of course, if it does, I would expect Michael to be a bit more explicit about it.

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            • #7
              Currently, only the GLX window-system API and OpenGL are supported, but in the future this library may support EGL and OpenGL ES as well.
              The way I understand the above, this is likely to be how NVIDIA will try to support Wayland/Mir.
              It's slightly puzzling that they say 'may' though. One would think that they'd be further in their EGL-endeavors, as they've claimed to be working on it for years.
              Last edited by UraniumDeer; 08-28-2013, 03:41 PM.

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              • #8
                Originally posted by UraniumDeer View Post
                The way I understand the above, this is likely to be how NVIDIA will try to support Wayland/Mir.
                It's slightly puzzling that they say 'may' though. One would think that they'd be further in their EGL-endeavors, as they've claimed to be working on it for years.
                I don't think NVIDIA has claimed to be working on EGL at all.

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                • #9
                  Yea, that is pretty useful. Perhaps that could help leverage those integrated graphics chips on desktops, too, or at least provide a way to switch the monitor between the two at runtime. And it's great for an easy way to switch in and out of proprietary drivers.

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                  • #10
                    Originally posted by n3wu53r View Post
                    Not overwriting system libgl will really help bumblebee.
                    I didn't know bumblebee was still around.
                    What is the point of using that when we have the shared buffer mechanism that airlied created?

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