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Khronos Publishes OpenGL 4.4 Specification

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  • Khronos Publishes OpenGL 4.4 Specification

    Phoronix: Khronos Publishes OpenGL 4.4 Specification

    Khronos unveiled today the OpenGL 4.4 specification as the latest industry-standard graphics API. OpenGL 4.4 delivers on buffer placement control, efficient asynchronous queries, shader variable layout, efficient multiple object binding, and a streamlined process for porting of Direct3D applications...

    http://www.phoronix.com/vr.php?view=MTQxNzI

  • #2
    "Expect the proprietary AMD and NVIDIA Linux GPU drivers to soon begin enabling support for OpenGL 4.4"
    i bet we See the Nvidia Drivers this year and the AMD driver by the time HL3 releases

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    • #3
      nice

      OpenGL ES 3.0 was released at the same time last august as opengl 4.3 i wonder if we will be getting a new es version anytime soon too. V2.0 came out years earlier so it is probably unlikely.

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      • #4
        So will my 500 series GeForce with OGL 4.3, get support for 4.4 with a new driver? I thought that is determined by the hardware, what OGL specificatio it can support. Or is the change not so dramatic that it can be enabled with a driver?

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        • #5
          Originally posted by blackout23 View Post
          So will my 500 series GeForce with OGL 4.3, get support for 4.4 with a new driver? I thought that is determined by the hardware, what OGL specificatio it can support. Or is the change not so dramatic that it can be enabled with a driver?

          Some specs. will probably not be fully supported/accelerated in hardware.

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          • #6
            Originally posted by LinuxGamer View Post
            "Expect the proprietary AMD and NVIDIA Linux GPU drivers to soon begin enabling support for OpenGL 4.4"
            i bet we See the Nvidia Drivers this year and the AMD driver by the time HL3 releases
            I bet we never see Nvidia release OpenCL 2.0 compliant kernel support, never mind 1.2.

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            • #7
              would be great if someone did a tech demo based on OpenGL 4.4

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              • #8
                Conformance tests

                Apparently every driver now has to pass a test suite before being certified. Finally!

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                • #9
                  Originally posted by jrdls View Post
                  Apparently every driver now has to pass a test suite before being certified. Finally!
                  Too bad there is no reference implementation.

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                  • #10
                    Originally posted by jrdls View Post
                    Apparently every driver now has to pass a test suite before being certified. Finally!
                    Was that not already the case? I thought that's what your certification money "bought", was someone to run the tests and verify it passed.

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                    • #11
                      Originally posted by smitty3268 View Post
                      Was that not already the case? I thought that's what your certification money "bought", was someone to run the tests and verify it passed.
                      Only for OpenCL (and maybe for really, really, really old OpenGL versions).

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                      • #12
                        Holy crap, they finally leapfrogged Direct3D, minus a few bits they're still missing, but up a good number of bits Direct3D 11.1 is missing. Good show!

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                        • #13
                          Well, okay, the two Big New Features are ARB extensions and not guaranteed to be available on any particular GL4.4 implementation, which is annoying, but still, those features will not be possible until D3D12.

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                          • #14
                            Originally posted by bridgman View Post
                            Only for OpenCL (and maybe for really, really, really old OpenGL versions).
                            OpenGL 1.2 has conformance tests

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                            • #15
                              Originally posted by zxy_thf View Post
                              OpenGL 1.2 has conformance tests
                              And its not "(and maybe for really, really, really old OpenGL versions)."?

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