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As a GNOME user and community member, I agree. I just wonder if the crazy stuff like blurs will ever be possible on this, since these games seem to be running well enough to watch. Also, it is intriguing to consider the concept of CPU-aided rendering. Like, you have a decent GPU, but your CPU is insanely overpowered, so you might as well use some of that processing power to push the graphics harder when your GPU is reaching its limit. Kind of like how we've been using GPUs for computational tasks, lately.
The problem is...how do you synchronize that rendering? Also CPU's are good at integer math, GPU's are better at floating point so there's an unequal balancing act going on there. Its an interesting idea, and i'd be curious about an even theoretical implementation, but im not sure how good it would really be.
The test in the article was pretty pointless. Gaming... seriously? Who is going to worry about gaming on software drivers? Even the crappiest machine capable of even running those games will have a GPU capable of doing better than that.
Here is a much more interesting test for the performance of this; try out DESKTOP COMPOSITING on something with a horrid crappy CPU, like... oh I don't know... an INTEL Z520!!!!
Things to measure: framerate, CPU load.
Better yet. GNOME. The better software drivers are more important for GNOME since they provide a uniform user interface. These performance gains pretty much obliterates all the "software drivers are useless" hearsay. Great news.
It's still useless since it's maxing out your CPU to do a task even a craptacular integrated GPU would do without coming out of it's lowest power state.