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Gallium3D LLVMpipe Now Supports GLSL 1.40

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  • Gallium3D LLVMpipe Now Supports GLSL 1.40

    Phoronix: Gallium3D LLVMpipe Now Supports GLSL 1.40

    The Gallium3D LLVMpipe driver has gone from supporting GLSL 1.40 to now handling not only GLSL 1.30 but also GLSL 1.40. Version 1.40 of the GL Shading Language is needed for OpenGL 3.1 compliance...

    http://www.phoronix.com/vr.php?view=MTMxNjA

  • #2
    What is OpenGL ES 2.0/3.0 stat on LLVMpipe?

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    • #3
      The Gallium3D LLVMpipe driver has gone from supporting GLSL 1.40 to now handling not only GLSL 1.30 but also GLSL 1.40
      Is it too early in the morning or does this sentence make no sense at all?

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      • #4
        Originally posted by FourDMusic View Post
        Is it too early in the morning or does this sentence make no sense at all?
        Early morning (and possibly lack of coffee).

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        • #5
          Originally posted by FourDMusic View Post
          Is it too early in the morning or does this sentence make no sense at all?
          Makes no sense to me either, but remember that it's just as early in the morning for Michael (and probably earlier, unless you live in Hawaii or something).

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          • #6
            I retract my earlier comment - it seems to be too early in the morning for me! (and I've only had one cup of coffee)

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            • #7
              The more interesting question would be when RBDoom3-BFG will run with oss drivers... I guess then Rage would run as well (via wine).

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              • #8
                LLDB on Linux

                Just building LLVM/Clang/LLDB/Compiler-RT/libcxx on Trunk for Debian Linux locally and it just looks like LLDB now hooks in with Python and Linux with the latest checkouts.

                Having LLDB on Linux will be a big help.

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