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OpenGL 4.3, OpenGL ES 3.0 Specifications Unveiled

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  • #46
    Originally posted by »John« View Post
    Somewhere on these forums is a post explaining this. It says that mobile hardware has to be above all else power efficient and the impact of geometry shader processing circuitry on power consumption simply outweighs their usefulness.
    That's a very good reason. It's still disappointing.

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    • #47
      Originally posted by artivision View Post
      This article speaks about processing when you have MIMD units, or other similar type units. SIMD is a single unit that can do multiple actions on multiple data with a single instruction. MIMD is a unit that can do the same as SIMD, plus it can do it with more than one instruction.
      Yes, but if you actually read the article the very first line is: "Multiprocessing is the use of two or more central processing units (CPUs) within a single computer system." Also if you jump over to the article for MIMD the second paragraph is: "A multi-core CPU is an MIMD machine." If you browse to that article, the first paragraph talks about using multiple processors doing work on different pieces of data in parallel.

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