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LLVMpipe Still Doesn't Work For Linux Gaming

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  • #16
    Originally posted by curaga View Post
    glxinfo will say which driver you have, and you can force softpipe with the GALLIUM_DRIVER=softpipe var IIRC.
    OK, so I have this:
    OpenGL vendor string: VMware, Inc.
    OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300)
    OpenGL version string: 2.1 Mesa 8.1-devel
    OpenGL shading language version string: 1.20

    But I have tested it just now on celestia and it now has 5 threads (on 4 core cpu) which I haven't noticed before. They not using the cores at 100%, but about 25% each and the program is slow. But I haven't noticed this threading before so there may be progress. Maybe it is due to me upgrading to X.org server 1.12 and llvm 3.0 recently.

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