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More more number of and use of regression, unit tests by driver devs.
Go more piglit. This also counts for games that use OpenGL. Add some shader constructs rendering tests that you need to work in order to let your game work. This way driver devs can use tests and correct their bugs very early.
What I want to see:
Hyper-Z for r300 and 600, the r300 first.
Full OpenGL x.x(as much as possible) and everything required for WebGL and OpenGL ES.
(Through use of the es2 compatibility things, it only needs OpenGL2.x level hardware to do this decently right?)
+1 power management (though I suspect most parts of that to be kernel and not exactly mesa but I'll see things as a whole)
+1 compatibility and support of OpenGL verstion that the HW is capable of
+1 video decode via UVD/+/2/3...
+1 support of recent chip models, be it dedicated cards or on APUs
+1 multi GPU by means of switching GPU (onboard/dedicated or something) and by means of (hybrid)crossfire
+1 opencl stuff
+1 if someone would really care to have a driver for Geodes, VIA *chrome cards, XGI chips (lol), SiS (more lol) and such stuff