Announcement

Collapse
No announcement yet.

S3TC Now Golden For Linux & Open-Source?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by droidhacker View Post
    No, I don't believe that you're right. I do not believe that BSD could enter into this agreement unless they adopted the GPL -- otherwise everyone else in the system gets screwed over because their patents could be implemented in a proprietary and secret manner within non open source software. Further, Apple has a relationship with BSD, and you know full well that although apple would be welcomed into OIN with open arms, they would NEVER go for it (since it would prevent them from trolling, and trolling is what Apple does...) -- it would be a messy situation, to say the least.
    just drop shit like: apple,BSD(because it support cloused source) and all is fine.

    Comment


    • #17
      Sounds like great news and is a big step towards getting S3TC support enabled by default within Mesa. Once everything's clarified WRT to the HTC patents, then surely this is a big win for OSS and Linux. What other obstacles remain in getting Mesa on par with the latest OpenGL specs?

      Comment


      • #18
        Originally posted by cl333r View Post
        For the Mesa devs the Linux kernel is by far the most important one, if not the only one, since, as you might recall, they even got rid of DRI1 stuff that creates problems for non-Linux OSes like BSD & Solaris.
        Actually, not exactly. While lots of people work on Mesa at Red Hat, Intel, AMD, and Google for Linux, the VMware guys apparently maintain a number of Gallium3D drivers for Windows.

        Comment


        • #19
          Originally posted by DeepDayze View Post
          Sounds like great news and is a big step towards getting S3TC support enabled by default within Mesa. Once everything's clarified WRT to the HTC patents, then surely this is a big win for OSS and Linux. What other obstacles remain in getting Mesa on par with the latest OpenGL specs?
          S3TC is not required for any OpenGL, although lots of games don't run without it.

          The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:

          http://www.opengl.org/registry/specs...ture_float.txt

          Comment


          • #20
            Originally posted by marek View Post
            S3TC is not required for any OpenGL, although lots of games don't run without it.

            The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:

            http://www.opengl.org/registry/specs...ture_float.txt
            I see...so S3TC is just a highly recommended piece for OGL and *hopefully* the floating point texture patents can also be dealt with then we can have GL3 level support which surely is needed for any decent titles to run on Linux

            Comment


            • #21
              Originally posted by sbergman27 View Post
              Sounds like S4TC is about to be released, making S3TC irrelevant. I've been around the block a few times. Every time we attain a victory, it turns out to be irrelevant to the present day.
              How are thousands of programs currently using S3TC irrelevant?

              Comment


              • #22
                Originally posted by DeepDayze View Post
                I see...so S3TC is just a highly recommended piece for OGL and *hopefully* the floating point texture patents can also be dealt with then we can have GL3 level support which surely is needed for any decent titles to run on Linux
                What decent titles are there for Linux anyway?

                The way I see it the only way to run decent titles on Linux is by using Wine. Mesa is already quite capable of running games under Wine, it's just that the fps is nothing to write home about. Personally, I'd rather see that the developers prioritized performance optimizations over new GL 3 features.

                Comment


                • #23
                  Originally posted by AnonymousCoward View Post
                  What decent titles are there for Linux anyway?

                  The way I see it the only way to run decent titles on Linux is by using Wine. Mesa is already quite capable of running games under Wine, it's just that the fps is nothing to write home about. Personally, I'd rather see that the developers prioritized performance optimizations over new GL 3 features.
                  You will have black textures under Wine too without S3TC on those titles.

                  Comment


                  • #24
                    Originally posted by marek View Post
                    S3TC is not required for any OpenGL, although lots of games don't run without it.

                    The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:

                    http://www.opengl.org/registry/specs...ture_float.txt
                    At least debian (and probably Ubuntu also when it will sync current debian package in 12.04) is officially enabling it:
                    http://packages.debian.org/changelog...11-6/changelog
                    http://anonscm.debian.org/gitweb/?p=...663f486fdf03e0

                    Comment


                    • #25
                      Anyone know who actually owns the floating point patent? It says it was originally assigned to SGI but SGI dont exist anymore.

                      Comment


                      • #26
                        Interested about the floating point textures being enabled in Debian. I hadn't seen any discussion of it on the relevant graphics lists, but maybe I missed it. Is the reasoning here that the patent only covers the implementation of the rendering pipeline using FP textures and so hardware-backed drivers can freely use them since the patented algorithms are all in the hardware? Or are the patents just being ignored by the Debian folks? I hope people aren't just ignoring it in any way, because the FP patent is being actively used to harass and shakedown organizations: http://www.patentlyapple.com/patentl...nst-apple.html

                        Comment


                        • #27
                          A lot of other stuff that was disabled due to patents has recently been enabled again, H264 encoding, MP3 encoding etc.

                          I wouldn't be surprised if libtxc-dxtn would be accepted too, if somebody goes to the trouble of uploading it.

                          Not sure what the reasoning behind this move is though.

                          Comment


                          • #28
                            Dunno, maybe OIN is somehow involved with this?

                            Comment


                            • #29
                              Disappointing.
                              The title made me believe that it's relevant to BSDs too.

                              Comment


                              • #30
                                Originally posted by bug! View Post
                                Disappointing.
                                The title made me believe that it's relevant to BSDs too.
                                Just out of curiosity. What bsds have that Linux hasn't?

                                Comment

                                Working...
                                X