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Uniform Buffer Object Support In Mesa's OpenGL

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  • Uniform Buffer Object Support In Mesa's OpenGL

    Phoronix: Uniform Buffer Object Support In Mesa's OpenGL

    There's patches now floating on the Mesa mailing list that provide support for OpenGL Uniform Buffer Objects (UBOs) in Mesa. This is noteworthy as it's another OpenGL 3.1+ feature that's been sadly missing from this open-source graphics stack...

    http://www.phoronix.com/vr.php?view=OTkzMw

  • #2
    These are important as they are the equivalent of constant buffers from D3D, which are essential to modern graphics performance.

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    • #3
      The guy submitting the patch works for "Ovi"? http://ovi.com -- owned by Nokia

      What're they working on that involves GL3 and Gallium3D?

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      • #4
        Surely not the N9: every day they stop selling it to a new country
        ## VGA ##
        AMD: X1950XTX, HD3870, HD5870
        Intel: GMA45, HD3000 (Core i5 2500K)

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        • #5
          @ovi.com != @nokia.com, anyone can get an ovi.com email.

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