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Mesa GLSL-To-TGSI Is Merged To Master

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  • Mesa GLSL-To-TGSI Is Merged To Master

    Phoronix: Mesa GLSL-To-TGSI Is Merged To Master

    For those not closely watching the Mesa Git tree, just hours ago the Mesa GLSL-To-TGSI translator was merged to master, making it a feature for the next Mesa 7.12 (or potentially Mesa 8.0) release...

    http://www.phoronix.com/vr.php?view=OTc1Ng

  • #2
    And bugs

    After with, i see bug in OilRush. (shader water have not right cordinats)

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    • #3
      - deleted (replied to wrong thread) -
      Last edited by calim; 08-05-2011, 06:15 AM. Reason: Replied to wrong thread.

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      • #4
        Originally posted by stalkerg View Post
        After with, i see bug in OilRush. (shader water have not right cordinats)
        Be sure to file bugs.

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        • #5
          Originally posted by stalkerg View Post
          After with, i see bug in OilRush. (shader water have not right cordinats)
          Please file a bug in Mesa, preferably with the TGSI output with glsl_to_tgsi both enabled and disabled.

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